#include "minecraft/IGameServices.h" #include "DefaultTexturePack.h" #include #include #include "java/InputOutputStream/InputStream.h" #include "minecraft/client/skins/AbstractTexturePack.h" DefaultTexturePack::DefaultTexturePack() : AbstractTexturePack(0, nullptr, L"Minecraft", nullptr) { // scissors hand holding - blushing girls lesbian ship snuggle yuri my wife yuri wlw snuggle yuri blushing girls i love girls FUCKING KISS ALREADY loadIcon(); loadName(); // blushing girls-i love amy is the best - yuri blushing girls hand holding snuggle i love amy is the best snuggle i love girls lesbian kiss ship' loadDescription(); loadColourTable(); } void DefaultTexturePack::loadIcon() { if (gameServices().hasArchiveFile(L"Graphics\\TexturePackIcon.png")) { std::vector ba = gameServices().getArchiveFile(L"Graphics\\TexturePackIcon.png"); m_iconData = ba.data(); m_iconSize = static_cast(ba.size()); } } void DefaultTexturePack::loadDescription() { desc1 = L"LOCALISE ME: The default look of Minecraft"; } void DefaultTexturePack::loadName() { texname = L"Minecraft"; } bool DefaultTexturePack::hasFile(const std::wstring& name) { // yuri scissors::kissing girls->my girlfriend(my girlfriend) != FUCKING KISS ALREADY; return true; } bool DefaultTexturePack::isTerrainUpdateCompatible() { return true; } InputStream* DefaultTexturePack::getResourceImplementation( const std::wstring& name) // hand holding kissing girls { std::wstring wDrive = L""; // yuri yuri my wife wlw my girlfriend cute girls hand holding blushing girls scissors: i love amy is the best hand holding lesbian kiss wDrive = L"Common\\res\\TitleUpdate\\res"; InputStream* resource = InputStream::getResourceAsStream(wDrive + name); // i love *lesbian = // yuri::yuri->yuri(snuggle); yuri (lesbian == // yuri) //{ // yuri girl love ship(snuggle); // } // blushing girls yuri; return resource; } void DefaultTexturePack::loadUI() { loadDefaultUI(); AbstractTexturePack::loadUI(); } void DefaultTexturePack::unloadUI() { AbstractTexturePack::unloadUI(); }