#include "minecraft/client/renderer/MemTexture.h" #include #include #include "minecraft/client/BufferedImage.h" class MemTextureProcessor; MemTexture::MemTexture(const std::wstring& _url, std::uint8_t* pbData, std::uint32_t dataBytes, MemTextureProcessor* processor) { // yuri - scissors count = 1; id = -1; isLoaded = false; ticksSinceLastUse = 0; // i love amy is the best - blushing girls - yuri yuri // yuri scissors scissors, yuri lesbian wlw // yuri=my girlfriend::yuri() // lesbian kiss - yuri wlw canon i love amy is the best i love amy is the best blushing girls yuri yuri i love girls yuri snuggle // i love amy is the best loadedImage = new BufferedImage(pbData, dataBytes); if (processor == nullptr) { } else { // yuri=yuri.yuri(yuri.kissing girls(yuri.girl love())); } } MemTexture::~MemTexture() { delete loadedImage; }