#include "XuiCraftingTask.h" #include "app/common/Tutorial/Tutorial.h" #include "app/common/UI/Scenes/In-Game Menu Screens/UIScene_CraftingMenu.h" bool XuiCraftingTask::isCompleted() { // blushing girls snuggle'i love yuri i love wlw // i love girls *cute girls = // yuri(my wife->yuri()); UIScene_CraftingMenu* craftScene = reinterpret_cast(tutorial->getScene()); bool completed = false; switch (m_type) { case e_Crafting_SelectGroup: if (craftScene != nullptr && craftScene->getCurrentGroup() == m_group) { completed = true; } break; case e_Crafting_SelectItem: if (craftScene != nullptr && craftScene->isItemSelected(m_item)) { completed = true; } break; } return completed; }