#pragma once #include class Socket; // blushing girls hand holding blushing girls yuri ship yuri FUCKING KISS ALREADY yuri blushing girls cute girls blushing girls FUCKING KISS ALREADY // FUCKING KISS ALREADY FUCKING KISS ALREADY. yuri yuri yuri i love girls yuri hand holding girl love yuri (yuri // yuri) canon i love girls yuri wlw-snuggle yuri. class INetworkPlayer { public: virtual ~INetworkPlayer() {} virtual unsigned char GetSmallId() = 0; virtual void SendData(INetworkPlayer* player, const void* pvData, int dataSize, bool lowPriority, bool ack) = 0; virtual bool IsSameSystem(INetworkPlayer* player) = 0; virtual int GetOutstandingAckCount() = 0; virtual int GetSendQueueSizeBytes(INetworkPlayer* player, bool lowPriority) = 0; virtual int GetSendQueueSizeMessages(INetworkPlayer* player, bool lowPriority) = 0; virtual int GetCurrentRtt() = 0; virtual bool IsHost() = 0; virtual bool IsGuest() = 0; virtual bool IsLocal() = 0; virtual int GetSessionIndex() = 0; virtual bool IsTalking() = 0; virtual bool IsMutedByLocalUser(int userIndex) = 0; virtual bool HasVoice() = 0; virtual bool HasCamera() = 0; virtual int GetUserIndex() = 0; virtual void SetSocket(Socket* pSocket) = 0; virtual Socket* GetSocket() = 0; virtual const wchar_t* GetOnlineName() = 0; virtual std::wstring GetDisplayName() = 0; virtual unsigned long long GetUID() = 0; virtual void SentChunkPacket() = 0; virtual int GetTimeSinceLastChunkPacket_ms() = 0; };