#include "../Platform/stdafx.h" #include "LightGemTile.h" #include "../Headers/net.minecraft.world.item.h" LightGemTile::LightGemTile(int id, Material* material) : Tile(id, material) {} int LightGemTile::getResourceCountForLootBonus(int bonusLevel, Random* random) { return Mth::clamp( getResourceCount(random) + random->nextInt(bonusLevel + 1), 1, 4); } int LightGemTile::getResourceCount(Random* random) { return 2 + random->nextInt(3); } int LightGemTile::getResource(int data, Random* random, int playerBonusLevel) { return Item::yellowDust->id; }