#pragma once #include "UIScene.h" class UIComponent_Tooltips : public UIScene { private: bool m_bSplitscreen; protected: typedef struct _TooltipValues { bool show; int iString; UIString label; _TooltipValues() { show = false; iString = -1; } } TooltipValues; TooltipValues m_tooltipValues[eToolTipNumButtons]; IggyName m_funcSetTooltip, m_funcSetOpacity, m_funcSetABSwap, m_funcUpdateLayout; #ifdef __PSVITA__ enum ETouchInput { ETouchInput_Touch_A, ETouchInput_Touch_B, ETouchInput_Touch_X, ETouchInput_Touch_Y, ETouchInput_Touch_LT, ETouchInput_Touch_RightTrigger, ETouchInput_Touch_LeftBumper, ETouchInput_Touch_RightBumper, ETouchInput_Touch_LeftStick, ETouchInput_Touch_RightStick, ETouchInput_Touch_Select, ETouchInput_Count, }; UIControl_Touch m_TouchController[ETouchInput_Count]; #endif UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) #ifdef __PSVITA__ UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_A], "Touch_A") UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_B], "Touch_B") UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_X], "Touch_X") UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_Y], "Touch_Y") UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_LT], "Touch_LT") UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_RightTrigger], "Touch_RightTrigger") UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_LeftBumper], "Touch_LeftBumper") UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_RightBumper], "Touch_RightBumper") UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_LeftStick], "Touch_LeftStick") UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_RightStick], "Touch_RightStick") UI_MAP_ELEMENT(m_TouchController[ETouchInput_Touch_Select], "Touch_Select") #endif UI_MAP_NAME(m_funcSetTooltip, L"SetToolTip") UI_MAP_NAME(m_funcSetOpacity, L"SetOpacity") UI_MAP_NAME(m_funcSetABSwap, L"SetABSwap") UI_MAP_NAME(m_funcUpdateLayout, L"UpdateLayout") UI_END_MAP_ELEMENTS_AND_NAMES() virtual std::wstring getMoviePath(); virtual F64 getSafeZoneHalfWidth(); public: UIComponent_Tooltips(int iPad, void* initData, UILayer* parentLayer); virtual EUIScene getSceneType() { return eUIComponent_Tooltips; } // Returns true if this scene handles input virtual bool stealsFocus() { return false; } // Returns true if this scene has focus for the pad passed in virtual bool hasFocus(int iPad) { return false; } // Returns true if lower scenes in this scenes layer, or in any layer below // this scenes layers should be hidden virtual bool hidesLowerScenes() { return false; } virtual void updateSafeZone(); virtual void tick(); // RENDERING virtual void render(S32 width, S32 height, C4JRender::eViewportType viewport); virtual void SetTooltipText(unsigned int tooltip, int iTextID); virtual void SetEnableTooltips(bool bVal); virtual void ShowTooltip(unsigned int tooltip, bool show); virtual void SetTooltips(int iA, int iB = -1, int iX = -1, int iY = -1, int iLT = -1, int iRT = -1, int iLB = -1, int iRB = -1, int iLS = -1, int iRS = -1, int iBack = -1, bool forceUpdate = false); virtual void EnableTooltip(unsigned int tooltip, bool enable); virtual void handleReload(); virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled); void overrideSFX(int iPad, int key, bool bVal); private: bool _SetTooltip(unsigned int iToolTip, int iTextID); void _SetTooltip(unsigned int iToolTipId, UIString label, bool show, bool force = false); void _Relayout(); bool m_overrideSFX[XUSER_MAX_COUNT][ACTION_MAX_MENU]; #ifdef __PSVITA__ virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased); #endif };