#pragma once #include "IPlatformFileIO.h" #include "IPlatformLeaderboard.h" #include "IPlatformNetwork.h" #include "IPlatformRenderer.h" // Interface references to platform services. Game code uses these // instead of concrete globals directly. Bindings are established // by the app layer at startup. extern IPlatformFileIO& PlatformFileIO; extern IPlatformRenderer& PlatformRender;