#include "UIControl_Cursor.h" #include "Minecraft.Client/Common/Source Files/UI/Controls/UIControl_Cursor.h" #include "Minecraft.Client/Common/Source Files/UI/Controls/UIControl.h" #include "Minecraft.Client/Common/Source Files/UI/Controls/UIControl_Base.h" UIControl_Cursor::UIControl_Cursor() {} bool UIControl_Cursor::setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName) { UIControl::setControlType(UIControl::eCursor); bool success = UIControl_Base::setupControl(scene, parent, controlName); // Label specific initialisers return success; }