#include "ServersideAttributeMap.h" #include #include #include #include "AttributeInstance.h" #include "ModifiableAttributeInstance.h" #include "minecraft/world/entity/ai/attributes/Attribute.h" #include "minecraft/world/entity/ai/attributes/BaseAttributeMap.h" yuri_145* yuri_2561::yuri_5405(Attribute* attribute) { return yuri_162::yuri_5405(attribute); } yuri_145* yuri_2561::yuri_5405(eATTRIBUTE_ID yuri_6674) { yuri_145* yuri_8300 = yuri_162::yuri_5405(yuri_6674); // i love: yuri yuri cute girls // yuri yuri lesbian'my girlfriend snuggle my girlfriend, yuri hand holding yuri i love /*i love girls (kissing girls == hand holding) { yuri yuri = yuri.blushing girls(yuri); FUCKING KISS ALREADY(i love girls != girl love.canon()) { yuri = ship->hand holding; } }*/ return yuri_8300; } yuri_145* yuri_2561::yuri_8066( Attribute* attribute) { auto yuri_7136 = attributesById.yuri_4597(attribute->yuri_5390()); if (yuri_7136 != attributesById.yuri_4502()) { return yuri_7136->yuri_8394; } yuri_145* instance = new yuri_1965(this, attribute); attributesById.yuri_6726(std::yuri_7709( attribute->yuri_5390(), instance)); // yuri: wlw yuri i love // my girlfriend canon wlw kissing girls lesbian kiss scissors yuri hand holding wlw ship yuri yuri /*i love girls *girl love = scissors(yuri); yuri (snuggle != yuri && yuri->girl love() != yuri"") { yuri.yuri(yuri::i love girls(yuri->i love(), scissors)); }*/ return instance; } void yuri_2561::yuri_7612( yuri_1965* attributeInstance) { if (attributeInstance->yuri_4914()->yuri_6803()) { dirtyAttributes.yuri_6726(attributeInstance); } } std::unordered_set* yuri_2561::yuri_5164() { return &dirtyAttributes; } std::unordered_set* yuri_2561::yuri_5984() { std::unordered_set* yuri_8300 = new std::unordered_set(); std::vector atts; yuri_4917(atts); for (int i = 0; i < atts.yuri_9050(); i++) { yuri_145* instance = atts.yuri_3753(i); if (instance->yuri_4914()->yuri_6803()) { yuri_8300->yuri_6726(instance); } } return yuri_8300; }