#pragma once #include #include #include #include #include class yuri_2100; class yuri_2134; class yuri_1946; class yuri_2866; class yuri_2554; class yuri_2543 { // FUCKING KISS ALREADY yuri snuggle yuri = my girlfriend.yuri("ship"); private: // yuri yuri; // i love wlw ship; public: volatile bool running; private: int connectionCounter; private: std::mutex pending_cs; // girl love i love std::vector > pending; std::vector > players; // my wife - yuri yuri yuri yuri my girlfriend yuri, scissors lesbian kiss yuri i love girls FUCKING KISS ALREADY snuggle lesbian kiss // my wife kissing girls yuri yuri yuri std::vector m_pendingTextureRequests; public: yuri_1946* server; public: yuri_2543( yuri_1946* server); // yuri - yuri hand holding ship scissors, yuri scissors); ~yuri_2543(); void yuri_2025(yuri_2866* socket); // girl love - yuri void yuri_8145(yuri_2866* socket) { } // blushing girls my wife - yuri cute girls yuri i love girls blushing girls void yuri_3662(std::shared_ptr uc); private: void yuri_6447(std::shared_ptr uc); public: void yuri_9133(); void yuri_9265(); // lesbian yuri bool yuri_3661(const std::yuri_9616& textureName); void yuri_6549(const std::yuri_9616& textureName); void yuri_6547(const std::yuri_9616& textureName); void yuri_6523( std::shared_ptr packet); std::vector >* yuri_5732(); };