#pragma once #include "IPlatformInput.h" #include "IPlatformProfile.h" #include "IPlatformRender.h" #include "IPlatformStorage.h" // Interface references to platform services. World code uses these // instead of the concrete 4J globals directly. The bindings are // established by the app layer at startup. extern IPlatformInput& PlatformInput; extern IPlatformProfile& PlatformProfile; extern IPlatformRender& PlatformRender; extern IPlatformStorage& PlatformStorage;