#pragma once #include #include #include #include #include class Biome; class LevelChunk; class Node; class Item; class Tile; class Stat; class MobCategory; class File; class Vertex; class _Polygon; // Renaming as have conflict with Windows Polygon fn class ServerLevel; class MultiPlayerLevel; class Level; class LevelRenderer; class WeighedRandomItem; class WeighedTreasure; class Layer; // class Cube; class ModelPart; class Enchantment; class ClipChunk;