#pragma once #include #include "UIControl_Base.h" #include "Minecraft.Client/Linux/Iggy/include/iggy.h" #include "Minecraft.Client/Common/Source Files/UI/UIScene.h" class UIControl_Touch : public UIControl_Base { private: public: UIControl_Touch(); virtual bool setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName); void init(int id); virtual void ReInit(); };