#pragma once #include #include "UIControl_Base.h" #include "Minecraft.Client/Common/Source Files/UI/UIString.h" #include "Minecraft.Client/Common/Source Files/UI/UIScene.h" #include "Minecraft.Client/Linux/Iggy/include/iggy.h" class UIControl_TextInput : public UIControl_Base { private: IggyName m_textName, m_funcChangeState, m_funcSetCharLimit; bool m_bHasFocus; public: UIControl_TextInput(); virtual bool setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName); void init(UIString label, int id); void ReInit(); virtual void setFocus(bool focus); void SetCharLimit(int iLimit); };