#pragma once #include #include "UIControl_Base.h" #include "Minecraft.Client/Common/Source Files/UI/UIString.h" #include "Minecraft.Client/Linux/Iggy/include/iggy.h" #include "Minecraft.Client/Common/Source Files/UI/UIScene.h" class UIControl_Progress : public UIControl_Base { private: IggyName m_setProgressFunc, m_showBarFunc; int m_min; int m_max; int m_current; float m_lastPercent; bool m_showingBar; public: UIControl_Progress(); virtual bool setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName); void init(UIString label, int id, int min, int max, int current); virtual void ReInit(); void setProgress(int current); void showBar(bool show); };