#pragma once #include #include "UIControl_Base.h" #include "Minecraft.Client/Common/Source Files/UI/UIString.h" #include "Minecraft.Client/Common/Source Files/UI/UIScene.h" #include "Minecraft.Client/Linux/Iggy/include/iggy.h" class UIControl_Label : public UIControl_Base { private: bool m_reinitEnabled; public: UIControl_Label(); virtual bool setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName); void init(UIString label); virtual void ReInit(); void disableReinitialisation() { m_reinitEnabled = false; } };