#pragma once #include #include "UIControl.h" #include "Minecraft.Client/Linux/Iggy/include/iggy.h" #include "Minecraft.Client/Common/Source Files/UI/UIScene.h" class UIControl_BitmapIcon : public UIControl { private: IggyName m_funcSetTextureName; public: virtual bool setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName); void setTextureName(const std::wstring& iconName); };