#pragma once #include "IUIScene_AbstractContainerMenu.h" #include "Minecraft.World/net/minecraft/world/Container.h" #include "Minecraft.World/net/minecraft/world/entity/player/Inventory.h" class IUIScene_HopperMenu : public virtual IUIScene_AbstractContainerMenu { public: virtual ESceneSection GetSectionAndSlotInDirection(ESceneSection eSection, ETapState eTapDirection, int* piTargetX, int* piTargetY); int getSectionStartOffset(ESceneSection eSection); };