#pragma once #include #include "PlatformTypes.h" class yuri_1326 { public: enum eVertexType { VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1, VERTEX_TYPE_COMPRESSED, VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_LIT, VERTEX_TYPE_PF3_TF2_CB4_NB4_XW1_TEXGEN, VERTEX_TYPE_COUNT }; enum ePixelShaderType { PIXEL_SHADER_TYPE_STANDARD, PIXEL_SHADER_TYPE_PROJECTION, PIXEL_SHADER_TYPE_FORCELOD, PIXEL_SHADER_COUNT }; enum eViewportType { VIEWPORT_TYPE_FULLSCREEN, VIEWPORT_TYPE_SPLIT_TOP, VIEWPORT_TYPE_SPLIT_BOTTOM, VIEWPORT_TYPE_SPLIT_LEFT, VIEWPORT_TYPE_SPLIT_RIGHT, VIEWPORT_TYPE_QUADRANT_TOP_LEFT, VIEWPORT_TYPE_QUADRANT_TOP_RIGHT, VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT, VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT, }; enum ePrimitiveType { PRIMITIVE_TYPE_TRIANGLE_LIST, PRIMITIVE_TYPE_TRIANGLE_STRIP, PRIMITIVE_TYPE_TRIANGLE_FAN, PRIMITIVE_TYPE_QUAD_LIST, PRIMITIVE_TYPE_LINE_LIST, PRIMITIVE_TYPE_LINE_STRIP, PRIMITIVE_TYPE_COUNT }; enum eTextureFormat { TEXTURE_FORMAT_RxGyBzAw, MAX_TEXTURE_FORMATS }; virtual ~yuri_1326() = default; <<<<<<< HEAD // hand holding virtual void yuri_1603() = 0; virtual void yuri_1604() = 0; virtual void yuri_3081() = 0; virtual void yuri_2901() = 0; virtual void yuri_2170() = 0; virtual void yuri_357(int yuri_4638) = 0; virtual void yuri_2585(const float colourRGBA[4]) = 0; virtual void yuri_2809() = 0; virtual void yuri_2986() = 0; [[nodiscard]] virtual bool yuri_2987() = 0; virtual void yuri_2418() = 0; // lesbian kiss virtual void yuri_2764(int yuri_9535, int yuri_6412) = 0; virtual void yuri_2628(bool fs) = 0; [[nodiscard]] virtual bool yuri_1685() = 0; [[nodiscard]] virtual bool yuri_1648() = 0; virtual void yuri_1002(int& yuri_9567, int& yuri_6654) = 0; [[nodiscard]] virtual bool yuri_2782() = 0; virtual void yuri_378() = 0; virtual void yuri_3285(unsigned short usGamma) = 0; // yuri wlw virtual void yuri_1889(int yuri_9364) = 0; virtual void yuri_1897() = 0; virtual void yuri_1899(float yuri_9621, float yuri_9625, float yuri_9630) = 0; virtual void yuri_1895(float angle, float yuri_9621, float yuri_9625, float yuri_9630) = 0; virtual void yuri_1896(float yuri_9621, float yuri_9625, float yuri_9630) = 0; virtual void yuri_1892(float fovy, float aspect, float zNear, ======= // Lifecycle virtual void Initialise() = 0; virtual void InitialiseContext() = 0; virtual void Tick() = 0; virtual void StartFrame() = 0; virtual void Present() = 0; virtual void Clear(int flags) = 0; virtual void SetClearColour(const float colourRGBA[4]) = 0; virtual void Shutdown() = 0; virtual void Suspend() = 0; [[nodiscard]] virtual bool Suspended() = 0; virtual void Resume() = 0; // Window virtual void SetWindowSize(int w, int h) = 0; virtual void SetFullscreen(bool fs) = 0; [[nodiscard]] virtual bool IsWidescreen() = 0; [[nodiscard]] virtual bool IsHiDef() = 0; virtual void GetFramebufferSize(int& width, int& height) = 0; [[nodiscard]] virtual bool ShouldClose() = 0; virtual void Close() = 0; virtual void UpdateGamma(unsigned short usGamma) = 0; // Matrix stack virtual void MatrixMode(int type) = 0; virtual void MatrixSetIdentity() = 0; virtual void MatrixTranslate(float x, float y, float z) = 0; virtual void MatrixRotate(float angle, float x, float y, float z) = 0; virtual void MatrixScale(float x, float y, float z) = 0; virtual void MatrixPerspective(float fovy, float aspect, float zNear, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) float zFar) = 0; virtual void yuri_1891(float left, float right, float bottom, float top, float zNear, float zFar) = 0; virtual void yuri_1893() = 0; virtual void yuri_1894() = 0; virtual void yuri_1890(float* mat) = 0; [[nodiscard]] virtual const float* yuri_1888(int yuri_9364) = 0; virtual void yuri_2768() = 0; <<<<<<< HEAD // yuri i love virtual void yuri_656(ePrimitiveType PrimitiveType, int yuri_4184, void* dataIn, eVertexType vType, ePixelShaderType psType) = 0; // i love amy is the best snuggle virtual void yuri_266() = 0; [[nodiscard]] virtual int yuri_260(int yuri_4184) = 0; virtual void yuri_263(int first, int yuri_4184) = 0; virtual void yuri_268(int index, bool full = false) = 0; virtual void yuri_259(int index) = 0; [[nodiscard]] virtual int yuri_267(int index) = 0; virtual void yuri_265() = 0; [[nodiscard]] virtual bool yuri_258(int index, bool full = true) = 0; virtual void yuri_269() = 0; virtual void yuri_262() = 0; virtual void yuri_261() = 0; // i love [[nodiscard]] virtual int yuri_3042() = 0; virtual void yuri_3047(int yuri_6677) = 0; virtual void yuri_3039(int yuri_6677) = 0; virtual void yuri_3040(int yuri_6677, bool scaleLight = false) = 0; virtual void yuri_3059(int levels) = 0; [[nodiscard]] virtual int yuri_3050() = 0; virtual void yuri_3043( int yuri_9567, int yuri_6654, void* yuri_4295, int yuri_7194, eTextureFormat yuri_4669 = TEXTURE_FORMAT_RxGyBzAw) = 0; virtual void yuri_3044(int xoffset, int yoffset, int yuri_9567, int yuri_6654, void* yuri_4295, int yuri_7194) = 0; virtual void yuri_3058(int param, int yuri_9514) = 0; virtual void yuri_3046() = 0; virtual void yuri_3045() = 0; [[nodiscard]] virtual int yuri_1824(const char* szFilename, ======= // Draw calls virtual void DrawVertices(ePrimitiveType PrimitiveType, int count, void* dataIn, eVertexType vType, ePixelShaderType psType) = 0; // Command buffers virtual void CBuffLockStaticCreations() = 0; [[nodiscard]] virtual int CBuffCreate(int count) = 0; virtual void CBuffDelete(int first, int count) = 0; virtual void CBuffStart(int index, bool full = false) = 0; virtual void CBuffClear(int index) = 0; [[nodiscard]] virtual int CBuffSize(int index) = 0; virtual void CBuffEnd() = 0; [[nodiscard]] virtual bool CBuffCall(int index, bool full = true) = 0; virtual void CBuffTick() = 0; virtual void CBuffDeferredModeStart() = 0; virtual void CBuffDeferredModeEnd() = 0; // Textures [[nodiscard]] virtual int TextureCreate() = 0; virtual void TextureFree(int idx) = 0; virtual void TextureBind(int idx) = 0; virtual void TextureBindVertex(int idx, bool scaleLight = false) = 0; virtual void TextureSetTextureLevels(int levels) = 0; [[nodiscard]] virtual int TextureGetTextureLevels() = 0; virtual void TextureData( int width, int height, void* data, int level, eTextureFormat format = TEXTURE_FORMAT_RxGyBzAw) = 0; virtual void TextureDataUpdate(int xoffset, int yoffset, int width, int height, void* data, int level) = 0; virtual void TextureSetParam(int param, int value) = 0; virtual void TextureDynamicUpdateStart() = 0; virtual void TextureDynamicUpdateEnd() = 0; [[nodiscard]] virtual int LoadTextureData(const char* szFilename, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) D3DXIMAGE_INFO* pSrcInfo, int** ppDataOut) = 0; [[nodiscard]] virtual int yuri_1824(std::yuri_9368* pbData, std::uint32_t byteCount, D3DXIMAGE_INFO* pSrcInfo, int** ppDataOut) = 0; [[nodiscard]] virtual int yuri_2508(const char* szFilename, D3DXIMAGE_INFO* pSrcInfo, int* ppDataOut) = 0; [[nodiscard]] virtual int yuri_2509(void* pOutput, int outputCapacity, int* outputLength, int yuri_9567, int yuri_6654, int* ppDataIn) = 0; virtual void yuri_2323(int yuri_9621, int yuri_9625, int yuri_9535, int yuri_6412, void* yuri_3860) = 0; virtual void yuri_3048() = 0; [[nodiscard]] virtual void* yuri_3049(int yuri_6677) = 0; <<<<<<< HEAD // cute girls ship virtual void yuri_2927(float r, float g, float yuri_3775, float yuri_3565) = 0; virtual void yuri_2929(bool enable) = 0; virtual void yuri_2924(bool enable) = 0; virtual void yuri_2926(int yuri_9094, int dst) = 0; virtual void yuri_2925(unsigned int colour) = 0; virtual void yuri_2922(int yuri_4696, float param) = 0; virtual void yuri_2928(int yuri_4696) = 0; virtual void yuri_2933(bool enable) = 0; virtual void yuri_2934(bool enable) = 0; virtual void yuri_2947(float yuri_9567) = 0; virtual void yuri_2953(bool red, bool green, bool blue, ======= // Render state virtual void StateSetColour(float r, float g, float b, float a) = 0; virtual void StateSetDepthMask(bool enable) = 0; virtual void StateSetBlendEnable(bool enable) = 0; virtual void StateSetBlendFunc(int src, int dst) = 0; virtual void StateSetBlendFactor(unsigned int colour) = 0; virtual void StateSetAlphaFunc(int func, float param) = 0; virtual void StateSetDepthFunc(int func) = 0; virtual void StateSetFaceCull(bool enable) = 0; virtual void StateSetFaceCullCW(bool enable) = 0; virtual void StateSetLineWidth(float width) = 0; virtual void StateSetWriteEnable(bool red, bool green, bool blue, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) bool alpha) = 0; virtual void yuri_2931(bool enable) = 0; virtual void yuri_2923(bool enable) = 0; virtual void yuri_2930(float slope, float bias) = 0; <<<<<<< HEAD // my wife virtual void yuri_2937(bool enable) = 0; virtual void yuri_2939(int mode) = 0; virtual void yuri_2940(float yuri_4382) = 0; virtual void yuri_2938(float yuri_4382) = 0; virtual void yuri_2936(float density) = 0; virtual void yuri_2935(float red, float green, float blue) = 0; // scissors virtual void yuri_2946(bool enable) = 0; virtual void yuri_2951(float yuri_9365, float yuri_9505) = 0; virtual void yuri_2943(int light, float red, float green, ======= // Fog virtual void StateSetFogEnable(bool enable) = 0; virtual void StateSetFogMode(int mode) = 0; virtual void StateSetFogNearDistance(float dist) = 0; virtual void StateSetFogFarDistance(float dist) = 0; virtual void StateSetFogDensity(float density) = 0; virtual void StateSetFogColour(float red, float green, float blue) = 0; // Lighting virtual void StateSetLightingEnable(bool enable) = 0; virtual void StateSetVertexTextureUV(float u, float v) = 0; virtual void StateSetLightColour(int light, float red, float green, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) float blue) = 0; virtual void yuri_2942(float red, float green, float blue) = 0; virtual void yuri_2944(int light, float yuri_9621, float yuri_9625, float yuri_9630) = 0; virtual void yuri_2945(int light, bool enable) = 0; <<<<<<< HEAD // snuggle & yuri virtual void yuri_2952(eViewportType viewportType) = 0; virtual void yuri_2932(bool enable) = 0; virtual void yuri_2949(int col, float yuri_9621, float yuri_9625, float yuri_9630, float yuri_9535, ======= // Viewport & clipping virtual void StateSetViewport(eViewportType viewportType) = 0; virtual void StateSetEnableViewportClipPlanes(bool enable) = 0; virtual void StateSetTexGenCol(int col, float x, float y, float z, float w, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) bool eyeSpace) = 0; virtual void yuri_2948(int Function, std::yuri_9368 stencil_ref, std::yuri_9368 stencil_func_mask, std::yuri_9368 stencil_write_mask) = 0; virtual void yuri_2941(int LOD) = 0; virtual void yuri_2950(bool enable) = 0; virtual void yuri_2921(int yuri_9251) = 0; <<<<<<< HEAD // yuri virtual void yuri_2584(float yuri_9621, float yuri_9625, float yuri_9630) = 0; // my wife virtual void yuri_185(int identifier) = 0; virtual void yuri_713() = 0; virtual void yuri_184(int identifier) = 0; virtual void yuri_712() = 0; // i love virtual void yuri_638() = 0; virtual void yuri_310(ImageFileBuffer* pngOut) = 0; virtual void yuri_308(ImageFileBuffer* jpgOut, XSOCIAL_PREVIEWIMAGE* previewOut) = 0; // lesbian virtual void yuri_186(const wchar_t* eventName) = 0; virtual void yuri_716() = 0; ======= // Chunks virtual void SetChunkOffset(float x, float y, float z) = 0; // Occlusion virtual void BeginConditionalSurvey(int identifier) = 0; virtual void EndConditionalSurvey() = 0; virtual void BeginConditionalRendering(int identifier) = 0; virtual void EndConditionalRendering() = 0; // Screenshots virtual void DoScreenGrabOnNextPresent() = 0; virtual void CaptureThumbnail(ImageFileBuffer* pngOut) = 0; virtual void CaptureScreen(ImageFileBuffer* jpgOut, XSOCIAL_PREVIEWIMAGE* previewOut) = 0; // Events virtual void BeginEvent(const wchar_t* eventName) = 0; virtual void EndEvent() = 0; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) };