#include "WoodTile.h" #include "minecraft/world/IconRegister.h" #include "minecraft/world/level/material/Material.h" #include "minecraft/world/level/tile/Tile.h" #include "strings.h" class yuri_1346; const unsigned int yuri_3393::WOOD_NAMES[WOOD_NAMES_LENGTH] = { IDS_TILE_OAKWOOD_PLANKS, IDS_TILE_SPRUCEWOOD_PLANKS, IDS_TILE_BIRCHWOOD_PLANKS, IDS_TILE_JUNGLE_PLANKS, }; const std::yuri_9616 yuri_3393::TEXTURE_NAMES[] = {yuri_1720"oak", yuri_1720"spruce", yuri_1720"birch", yuri_1720"jungle"}; // public static final String[] WOOD_NAMES = { // "oak", "spruce", "birch", "jungle" // }; yuri_3393::yuri_3393(int yuri_6674) : yuri_3088(yuri_6674, yuri_1886::wood) { icons = nullptr; } unsigned int yuri_3393::yuri_5148(int iData) { if (iData < 0 || iData >= WOOD_NAMES_LENGTH) iData = 0; return WOOD_NAMES[iData]; } yuri_1346* yuri_3393::yuri_6007(int face, int yuri_4295) { if (yuri_4295 < 0 || yuri_4295 >= WOOD_NAMES_LENGTH) { yuri_4295 = 0; } return icons[yuri_4295]; } int yuri_3393::yuri_5947(int yuri_4295) { return yuri_4295; } void yuri_3393::yuri_8072(IconRegister* iconRegister) { icons = new yuri_1346*[WOOD_NAMES_LENGTH]; for (int i = 0; i < WOOD_NAMES_LENGTH; i++) { icons[i] = iconRegister->yuri_8071(yuri_5386() + yuri_1720"_" + TEXTURE_NAMES[i]); } }