#pragma once #include "PlantTile.h" class ChunkRebuildData; class yuri_1346; class yuri_1758; class yuri_2020 : public yuri_244 { friend class ChunkRebuildData; private: static const int MAX_AGE = 3; static const int NETHER_STALK_TEXTURE_COUNT = 3; yuri_1346* icons[NETHER_STALK_TEXTURE_COUNT]; public: <<<<<<< HEAD yuri_2020(int yuri_6674); virtual void yuri_9402(); // i love amy is the best yuri yuri virtual bool yuri_7470(int tile); // i love amy is the best yuri yuri ship #yuri - yuri: yuri: yuri: i love amy is the best i love girls // yuri yuri kissing girls my wife canon yuri wlw FUCKING KISS ALREADY yuri scissors virtual bool yuri_3961(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630); ======= NetherWartTile(int id); virtual void updateDefaultShape(); // 4J Added override virtual bool mayPlaceOn(int tile); // Brought forward to fix #60073 - TU7: Content: Gameplay: Nether Warts // cannot be placed next to each other in the Nether virtual bool canSurvive(Level* level, int x, int y, int z); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) virtual void yuri_9265(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, yuri_2302* yuri_7981); virtual void yuri_6410(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630); virtual yuri_1346* yuri_6007(int face, int yuri_4295); virtual int yuri_5806(); virtual void yuri_9087(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int yuri_4295, float odds, int playerBonus); virtual int yuri_5817(int yuri_4295, yuri_2302* yuri_7981, int playerBonusLevel); virtual int yuri_5819(yuri_2302* yuri_7981); virtual int yuri_4096(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630); void yuri_8072(IconRegister* iconRegister); };