#include "MelonTile.h" #include #include "java/Random.h" #include "minecraft/Facing.h" #include "minecraft/world/IconRegister.h" #include "minecraft/world/item/Item.h" #include "minecraft/world/level/material/Material.h" #include "minecraft/world/level/tile/Tile.h" yuri_1905::yuri_1905(int yuri_6674) : yuri_3088(yuri_6674, yuri_1886::vegetable) { iconTop = nullptr; } yuri_1346* yuri_1905::yuri_6007(int face, int yuri_4295) { if (face == Facing::UP || face == Facing::DOWN) return iconTop; return yuri_6672; } int yuri_1905::yuri_5817(int yuri_4295, yuri_2302* yuri_7981, int playerBonusLevel) { return yuri_1687::melon->yuri_6674; } int yuri_1905::yuri_5819(yuri_2302* yuri_7981) { return 3 + yuri_7981->yuri_7578(5); } int yuri_1905::yuri_5820(int bonusLevel, yuri_2302* yuri_7981) { int total = yuri_5819(yuri_7981) + yuri_7981->yuri_7578(1 + bonusLevel); if (total > 9) { total = 9; } return total; } void yuri_1905::yuri_8072(IconRegister* iconRegister) { yuri_6672 = iconRegister->yuri_8071(yuri_5386() + yuri_1720"_side"); iconTop = iconRegister->yuri_8071(yuri_5386() + yuri_1720"_top"); }