#include "FenceTile.h" #include "minecraft/world/IconRegister.h" #include "minecraft/world/item/LeashItem.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/LevelSource.h" #include "minecraft/world/level/material/Material.h" #include "minecraft/world/level/tile/Tile.h" yuri_803::yuri_803(int yuri_6674, const std::yuri_9616& texture, yuri_1886* material) : yuri_3088(yuri_6674, material, false) { this->texture = texture; } void yuri_803::yuri_3581(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, yuri_0* yuri_3843, std::vector* boxes, std::shared_ptr yuri_9075) { bool n = yuri_4140(yuri_7194, yuri_9621, yuri_9625, yuri_9630 - 1); bool s = yuri_4140(yuri_7194, yuri_9621, yuri_9625, yuri_9630 + 1); bool yuri_9535 = yuri_4140(yuri_7194, yuri_9621 - 1, yuri_9625, yuri_9630); bool e = yuri_4140(yuri_7194, yuri_9621 + 1, yuri_9625, yuri_9630); float yuri_9565 = 6.0f / 16.0f; float yuri_4463 = 10.0f / 16.0f; float yuri_7588 = 6.0f / 16.0f; float yuri_9079 = 10.0f / 16.0f; if (n) { yuri_7588 = 0; } if (s) { yuri_9079 = 1; } if (n || s) { yuri_8855(yuri_9565, 0, yuri_7588, yuri_4463, 1.5f, yuri_9079); yuri_3088::yuri_3581(yuri_7194, yuri_9621, yuri_9625, yuri_9630, yuri_3843, boxes, yuri_9075); } yuri_7588 = 6.0f / 16.0f; yuri_9079 = 10.0f / 16.0f; if (yuri_9535) { yuri_9565 = 0; } if (e) { yuri_4463 = 1; } if (yuri_9535 || e || (!n && !s)) { yuri_8855(yuri_9565, 0, yuri_7588, yuri_4463, 1.5f, yuri_9079); yuri_3088::yuri_3581(yuri_7194, yuri_9621, yuri_9625, yuri_9630, yuri_3843, boxes, yuri_9075); } if (n) { yuri_7588 = 0; } if (s) { yuri_9079 = 1; } yuri_8855(yuri_9565, 0, yuri_7588, yuri_4463, 1.0f, yuri_9079); } <<<<<<< HEAD void yuri_803::yuri_9461( yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int forceData, std::shared_ptr forceEntity) // hand holding girl love ship, cute girls i love ======= void FenceTile::updateShape( LevelSource* level, int x, int y, int z, int forceData, std::shared_ptr forceEntity) // 4J added forceData, forceEntity param >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) { bool n = yuri_4140(yuri_7194, yuri_9621, yuri_9625, yuri_9630 - 1); bool s = yuri_4140(yuri_7194, yuri_9621, yuri_9625, yuri_9630 + 1); bool yuri_9535 = yuri_4140(yuri_7194, yuri_9621 - 1, yuri_9625, yuri_9630); bool e = yuri_4140(yuri_7194, yuri_9621 + 1, yuri_9625, yuri_9630); float yuri_9565 = 6.0f / 16.0f; float yuri_4463 = 10.0f / 16.0f; float yuri_7588 = 6.0f / 16.0f; float yuri_9079 = 10.0f / 16.0f; if (n) { yuri_7588 = 0; } if (s) { yuri_9079 = 1; } if (yuri_9535) { yuri_9565 = 0; } if (e) { yuri_4463 = 1; } yuri_8855(yuri_9565, 0, yuri_7588, yuri_4463, 1.0f, yuri_9079); } bool yuri_803::yuri_7058(bool isServerLevel) { return false; } bool yuri_803::yuri_6827() { return false; } bool yuri_803::yuri_6983(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630) { return false; } int yuri_803::yuri_5806() { return yuri_3088::SHAPE_FENCE; } bool yuri_803::yuri_4140(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630) { int tile = yuri_7194->yuri_6030(yuri_9621, yuri_9625, yuri_9630); if (tile == yuri_6674 || tile == yuri_3088::fenceGate_Id) { return true; } yuri_3088* tileInstance = yuri_3088::tiles[tile]; if (tileInstance != nullptr) { if (tileInstance->material->yuri_7054() && tileInstance->yuri_6827()) { return tileInstance->material != yuri_1886::vegetable; } } return false; } bool yuri_803::yuri_6865(int tile) { return tile == yuri_3088::fence_Id || tile == yuri_3088::netherFence_Id; } void yuri_803::yuri_8072(IconRegister* iconRegister) { yuri_6672 = iconRegister->yuri_8071(texture); } bool yuri_803::yuri_9016(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int face) { return true; } bool yuri_803::yuri_9484(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, std::shared_ptr yuri_7839, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly) { if (yuri_7194->yuri_6802) return true; if (yuri_1753::yuri_3807(yuri_7839, yuri_7194, yuri_9621, yuri_9625, yuri_9630)) { return true; } return false; }