#include "DirectionalTile.h" #include "minecraft/world/level/tile/Tile.h" class yuri_1886; yuri_614::yuri_614(int yuri_6674, yuri_1886* material, bool yuri_7058) : yuri_3088(yuri_6674, material, yuri_7058) {} int yuri_614::yuri_5163(int yuri_4295) { return yuri_4295 & DIRECTION_MASK; }