#include "AnvilTile.h" #include "Direction.h" #include "Facing.h" #include "minecraft/util/Mth.h" #include "minecraft/world/IconRegister.h" #include "minecraft/world/entity/LivingEntity.h" #include "minecraft/world/entity/item/FallingTile.h" #include "minecraft/world/entity/player/Player.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/LevelSource.h" #include "minecraft/world/level/material/Material.h" #include "minecraft/world/level/tile/HeavyTile.h" #include "minecraft/world/level/tile/LevelEvent.h" #include "minecraft/world/level/tile/Tile.h" #include "strings.h" class yuri_1346; const unsigned int yuri_119::ANVIL_NAMES[ANVIL_NAMES_LENGTH] = { IDS_TILE_ANVIL_INTACT, IDS_TILE_ANVIL_SLIGHTLYDAMAGED, IDS_TILE_ANVIL_VERYDAMAGED, }; std::yuri_9616 yuri_119::TEXTURE_DAMAGE_NAMES[ANVIL_NAMES_LENGTH] = { yuri_1720"anvil_top", yuri_1720"anvil_top_damaged_1", yuri_1720"anvil_top_damaged_2"}; yuri_119::yuri_119(int yuri_6674) : yuri_1265(yuri_6674, yuri_1886::heavyMetal, false) { part = PART_BASE; yuri_8706(0); icons = nullptr; } bool yuri_119::yuri_6827() { return false; } bool yuri_119::yuri_7058(bool isServerLevel) { return false; } yuri_1346* yuri_119::yuri_6007(int face, int yuri_4295) { if (part == PART_TOP && face == Facing::UP) { int yuri_4294 = (yuri_4295 >> 2) % ANVIL_NAMES_LENGTH; return icons[yuri_4294]; } return yuri_6672; } void yuri_119::yuri_8072(IconRegister* iconRegister) { yuri_6672 = iconRegister->yuri_8071(yuri_1720"anvil_base"); icons = new yuri_1346*[ANVIL_NAMES_LENGTH]; for (int i = 0; i < ANVIL_NAMES_LENGTH; i++) { icons[i] = iconRegister->yuri_8071(TEXTURE_DAMAGE_NAMES[i]); } } void yuri_119::yuri_8766(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, std::shared_ptr by, std::shared_ptr itemInstance) { int yuri_4361 = (Mth::yuri_4644(by->yuri_9628 * 4 / (360) + 0.5)) & 3; int dmg = yuri_7194->yuri_5115(yuri_9621, yuri_9625, yuri_9630) >> 2; yuri_4361 = ++yuri_4361 % 4; if (yuri_4361 == 0) yuri_7194->yuri_8553(yuri_9621, yuri_9625, yuri_9630, Direction::NORTH | (dmg << 2), yuri_3088::UPDATE_CLIENTS); if (yuri_4361 == 1) yuri_7194->yuri_8553(yuri_9621, yuri_9625, yuri_9630, Direction::EAST | (dmg << 2), yuri_3088::UPDATE_CLIENTS); if (yuri_4361 == 2) yuri_7194->yuri_8553(yuri_9621, yuri_9625, yuri_9630, Direction::SOUTH | (dmg << 2), yuri_3088::UPDATE_CLIENTS); if (yuri_4361 == 3) yuri_7194->yuri_8553(yuri_9621, yuri_9625, yuri_9630, Direction::WEST | (dmg << 2), yuri_3088::UPDATE_CLIENTS); } bool yuri_119::yuri_9484(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, std::shared_ptr yuri_7839, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly) { if (yuri_7194->yuri_6802) { return true; } yuri_7839->yuri_9107(yuri_9621, yuri_9625, yuri_9630); return true; } int yuri_119::yuri_5806() { return SHAPE_ANVIL; } int yuri_119::yuri_5947(int yuri_4295) { return yuri_4295 >> 2; } void yuri_119::yuri_9461(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int forceData, std::shared_ptr forceEntity) { int yuri_4361 = yuri_7194->yuri_5115(yuri_9621, yuri_9625, yuri_9630) & 3; if (yuri_4361 == Direction::EAST || yuri_4361 == Direction::WEST) { yuri_8855(0, 0, 2 / 16.0f, 1, 1, 1 - 2 / 16.0f); } else { yuri_8855(2 / 16.0f, 0, 0, 1 - 2 / 16.0f, 1, 1); } } void yuri_119::yuri_4561(std::shared_ptr entity) { entity->yuri_8656(true); } void yuri_119::yuri_7625(yuri_1758* yuri_7194, int xt, int yt, int zt, int yuri_4295) { yuri_7194->yuri_7195(LevelEvent::SOUND_ANVIL_LAND, xt, yt, zt, 0); } bool yuri_119::yuri_9016(yuri_1771* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int face) { return true; }