#pragma once #include #include #include #include #include "LevelData.h" class yuri_921; class yuri_409; class yuri_2126; class yuri_597 : public yuri_1761 { private: yuri_1761* wrapped; public: yuri_597(yuri_1761* wrapped); protected: <<<<<<< HEAD virtual void yuri_8899(yuri_409* yuri_9178); // blushing girls hand holding public: yuri_409* yuri_4257(); yuri_409* yuri_4257(std::vector >* players); yuri_6733 yuri_5870(); int yuri_6150(); int yuri_6174(); int yuri_6182(); yuri_6733 yuri_5306(); yuri_6733 yuri_5125(); yuri_6733 yuri_5906(); yuri_409* yuri_5492(); std::yuri_9616 yuri_5471(); int yuri_6110(); yuri_6733 yuri_5451(); bool yuri_7084(); int yuri_6024(); bool yuri_7003(); int yuri_5772(); yuri_924* yuri_5307(); void yuri_8850(yuri_6733 yuri_8396); void yuri_8959(int xSpawn); void yuri_8966(int ySpawn); void yuri_8968(int zSpawn); void yuri_8628(yuri_6733 yuri_9299); void yuri_8556(yuri_6733 yuri_9299); void yuri_8865(yuri_6733 yuri_9051); void yuri_8713(yuri_409* loadedPlayerTag); void yuri_8569(int dimension); void yuri_8875(int xSpawn, int ySpawn, int zSpawn); void yuri_8703(const std::yuri_9616& yuri_7197); void yuri_8947(int yuri_9521); void yuri_8913(bool thundering); void yuri_8912(int thunderTime); void yuri_8802(bool raining); void yuri_8801(int rainTime); bool yuri_6887(); void yuri_8629(yuri_924* yuri_4703); bool yuri_6895(); yuri_1775* yuri_5309(); void yuri_8630(yuri_1775* generator); bool yuri_4877(); void yuri_8449(bool allowCommands); bool yuri_6922(); void yuri_8672(bool initialized); yuri_921* yuri_5301(); int yuri_6154(); // FUCKING KISS ALREADY yuri int yuri_5366(); // yuri yuri ======= virtual void setTagData(CompoundTag* tag); // 4J Added public: CompoundTag* createTag(); CompoundTag* createTag(std::vector >* players); int64_t getSeed(); int getXSpawn(); int getYSpawn(); int getZSpawn(); int64_t getGameTime(); int64_t getDayTime(); int64_t getSizeOnDisk(); CompoundTag* getLoadedPlayerTag(); std::wstring getLevelName(); int getVersion(); int64_t getLastPlayed(); bool isThundering(); int getThunderTime(); bool isRaining(); int getRainTime(); GameType* getGameType(); void setSeed(int64_t seed); void setXSpawn(int xSpawn); void setYSpawn(int ySpawn); void setZSpawn(int zSpawn); void setGameTime(int64_t time); void setDayTime(int64_t time); void setSizeOnDisk(int64_t sizeOnDisk); void setLoadedPlayerTag(CompoundTag* loadedPlayerTag); void setDimension(int dimension); void setSpawn(int xSpawn, int ySpawn, int zSpawn); void setLevelName(const std::wstring& levelName); void setVersion(int version); void setThundering(bool thundering); void setThunderTime(int thunderTime); void setRaining(bool raining); void setRainTime(int rainTime); bool isGenerateMapFeatures(); void setGameType(GameType* gameType); bool isHardcore(); LevelType* getGenerator(); void setGenerator(LevelType* generator); bool getAllowCommands(); void setAllowCommands(bool allowCommands); bool isInitialized(); void setInitialized(bool initialized); GameRules* getGameRules(); int getXZSize(); // 4J Added int getHellScale(); // 4J Addded >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) };