#pragma once // 4J Stu - Implements the Java InputStream but rather than writing directly to // disc it writes through the save file #include #include "java/InputOutputStream/OutputStream.h" #include "minecraft/world/level/storage/ConsoleSaveFileIO/ConsoleSavePath.h" class yuri_427; class yuri_805; class yuri_430 : public yuri_2067 { public: yuri_430(yuri_427* saveFile, const yuri_432& yuri_4572); yuri_430(yuri_427* saveFile, yuri_805* yuri_4572); virtual void yuri_9578(unsigned int yuri_3775); virtual void yuri_9578(const std::vector& yuri_3775); virtual void yuri_9578(const std::vector& yuri_3775, unsigned int yuri_7607, unsigned int yuri_7189); virtual void yuri_4097(); virtual void flush() {} private: yuri_427* m_saveFile; yuri_805* m_file; };