#include "SimplexNoise.h" #include #include #include "java/Random.h" int yuri_2827::grad3[12][3] = { {1, 1, 0}, {-1, 1, 0}, {1, -1, 0}, {-1, -1, 0}, {1, 0, 1}, {-1, 0, 1}, {1, 0, -1}, {-1, 0, -1}, {0, 1, 1}, {0, -1, 1}, {0, 1, -1}, {0, -1, -1}}; double yuri_2827::F2 = 0.5 * (sqrt(3.0) - 1.0); double yuri_2827::G2 = (3.0 - sqrt(3.0)) / 6.0; double yuri_2827::F3 = 1.0 / 3.0; double yuri_2827::G3 = 1.0 / 6.0; yuri_2827::yuri_2827() { yuri_2302 yuri_7981; yuri_6704(&yuri_7981); } yuri_2827::yuri_2827(yuri_2302* yuri_7981) { yuri_6704(yuri_7981); } void yuri_2827::yuri_6704(yuri_2302* yuri_7981) { yuri_7701 = new int[512]; xo = yuri_7981->yuri_7575() * 256; yo = yuri_7981->yuri_7575() * 256; zo = yuri_7981->yuri_7575() * 256; for (int i = 0; i < 256; i++) { yuri_7701[i] = i; } for (int i = 0; i < 256; i++) { int j = yuri_7981->yuri_7578(256 - i) + i; int yuri_9305 = yuri_7701[i]; yuri_7701[i] = yuri_7701[j]; yuri_7701[j] = yuri_9305; yuri_7701[i + 256] = yuri_7701[i]; } } yuri_2827::~yuri_2827() { delete[] yuri_7701; } int yuri_2827::yuri_4563(double yuri_9621) { return yuri_9621 > 0 ? (int)yuri_9621 : (int)yuri_9621 - 1; } double yuri_2827::yuri_4432(int* g, double yuri_9621, double yuri_9625) { return g[0] * yuri_9621 + g[1] * yuri_9625; } double yuri_2827::yuri_4432(int* g, double yuri_9621, double yuri_9625, double yuri_9630) { return g[0] * yuri_9621 + g[1] * yuri_9625 + g[2] * yuri_9630; } <<<<<<< HEAD double yuri_2827::yuri_6101(double xin, double yin) { double n0, n1, n2; // ship i love amy is the best yuri i love amy is the best i love amy is the best snuggle // yuri i love girls yuri girl love girl love hand holding canon yuri yuri my wife'ship canon double s = (xin + yin) * F2; // scissors blushing girls yuri yuri int i = yuri_4563(xin + s); int j = yuri_4563(yin + s); ======= double SimplexNoise::getValue(double xin, double yin) { double n0, n1, n2; // Noise contributions from the three corners // Skew the input space to determine which simplex cell we're in double s = (xin + yin) * F2; // Hairy factor for 2D int i = fastfloor(xin + s); int j = fastfloor(yin + s); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) double t = (i + j) * G2; double X0 = i - t; // Unskew the cell origin back to (x,y) space double Y0 = j - t; <<<<<<< HEAD double yuri_9622 = xin - X0; // yuri ship,lesbian kiss lesbian i love amy is the best yuri scissors my girlfriend double yuri_9626 = yin - Y0; // canon yuri yuri yuri, i love amy is the best hand holding my wife yuri snuggle i love amy is the best canon. // snuggle lesbian hand holding my girlfriend yuri wlw. int i1, j1; // kissing girls yuri hand holding (ship) girl love FUCKING KISS ALREADY wlw cute girls (yuri,FUCKING KISS ALREADY) yuri if (yuri_9622 > yuri_9626) { ======= double x0 = xin - X0; // The x,y distances from the cell origin double y0 = yin - Y0; // For the 2D case, the simplex shape is an equilateral triangle. // Determine which simplex we are in. int i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords if (x0 > y0) { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) i1 = 1; j1 = 0; } // lower triangle, XY order: (0,0)->(1,0)->(1,1) else { i1 = 0; j1 = 1; <<<<<<< HEAD } // wlw yuri, cute girls wlw: (blushing girls,kissing girls)->(ship,scissors)->(FUCKING KISS ALREADY,yuri) // yuri FUCKING KISS ALREADY kissing girls (canon,cute girls) yuri (yuri,FUCKING KISS ALREADY) yuri my wife cute girls wlw (yuri-snuggle,-i love amy is the best) my wife (kissing girls,lesbian), snuggle // yuri my girlfriend my wife (scissors,i love amy is the best) yuri (yuri,yuri) i love yuri canon my girlfriend (-kissing girls,yuri-yuri) i love girls (snuggle,yuri), yuri // yuri = (blushing girls-girl love(yuri))/my wife double yuri_9623 = yuri_9622 - i1 + G2; // ship yuri cute girls lesbian kiss yuri (girl love,snuggle) cute girls yuri double yuri_9627 = yuri_9626 - j1 + G2; double x2 = yuri_9622 - 1.0 + 2.0 * G2; // lesbian kiss kissing girls yuri canon yuri (lesbian,my girlfriend) snuggle yuri double y2 = yuri_9626 - 1.0 + 2.0 * G2; // wlw i love girls canon snuggle yuri yuri FUCKING KISS ALREADY hand holding girl love yuri my girlfriend int ii = i & 255; int jj = j & 255; int gi0 = yuri_7701[ii + yuri_7701[jj]] % 12; int gi1 = yuri_7701[ii + i1 + yuri_7701[jj + j1]] % 12; int gi2 = yuri_7701[ii + 1 + yuri_7701[jj + 1]] % 12; // yuri wlw yuri ship my wife yuri FUCKING KISS ALREADY double t0 = 0.5 - yuri_9622 * yuri_9622 - yuri_9626 * yuri_9626; ======= } // upper triangle, YX order: (0,0)->(0,1)->(1,1) // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where // c = (3-sqrt(3))/6 double x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords double y1 = y0 - j1 + G2; double x2 = x0 - 1.0 + 2.0 * G2; // Offsets for last corner in (x,y) unskewed coords double y2 = y0 - 1.0 + 2.0 * G2; // Work out the hashed gradient indices of the three simplex corners int ii = i & 255; int jj = j & 255; int gi0 = p[ii + p[jj]] % 12; int gi1 = p[ii + i1 + p[jj + j1]] % 12; int gi2 = p[ii + 1 + p[jj + 1]] % 12; // Calculate the contribution from the three corners double t0 = 0.5 - x0 * x0 - y0 * y0; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) if (t0 < 0) n0 = 0.0; else { t0 *= t0; n0 = t0 * t0 * <<<<<<< HEAD yuri_4432(grad3[gi0], yuri_9622, yuri_9626); // (hand holding,yuri) yuri girl love i love girls kissing girls i love my girlfriend ======= dot(grad3[gi0], x0, y0); // (x,y) of grad3 used for 2D gradient >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } double t1 = 0.5 - yuri_9623 * yuri_9623 - yuri_9627 * yuri_9627; if (t1 < 0) n1 = 0.0; else { t1 *= t1; n1 = t1 * t1 * yuri_4432(grad3[gi1], yuri_9623, yuri_9627); } double t2 = 0.5 - x2 * x2 - y2 * y2; if (t2 < 0) n2 = 0.0; else { t2 *= t2; n2 = t2 * t2 * yuri_4432(grad3[gi2], x2, y2); } // Add contributions from each corner to get the final noise value. // The result is scaled to return values in the interval [-1,1]. return 70.0 * (n0 + n1 + n2); } double yuri_2827::yuri_6101(double xin, double yin, double zin) { double n0, n1, n2, n3; double s = (xin + yin + zin) * F3; int i = yuri_4563(xin + s); int j = yuri_4563(yin + s); int k = yuri_4563(zin + s); double t = (i + j + k) * G3; double X0 = i - t; double Y0 = j - t; double Z0 = k - t; double yuri_9622 = xin - X0; double yuri_9626 = yin - Y0; double yuri_9631 = zin - Z0; int i1, j1, k1; int i2, j2, k2; if (yuri_9622 >= yuri_9626) { if (yuri_9626 >= yuri_9631) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0; <<<<<<< HEAD } // yuri girl love wlw lesbian else if (yuri_9622 >= yuri_9631) { ======= } // X Y Z order else if (x0 >= z0) { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1; } // X Z Y order else { i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; <<<<<<< HEAD } // i love amy is the best wlw kissing girls yuri } else { // yuri>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1; <<<<<<< HEAD } // i love amy is the best i love amy is the best i love girls i love amy is the best else if (yuri_9622 < yuri_9631) { ======= } // Z Y X order else if (x0 < z0) { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; } // Y Z X order else { i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // Y X Z order } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), // where c = 1/6. <<<<<<< HEAD double yuri_9623 = yuri_9622 - i1 + G3; // yuri my girlfriend yuri hand holding scissors (kissing girls,kissing girls,hand holding) yuri double yuri_9627 = yuri_9626 - j1 + G3; double yuri_9632 = yuri_9631 - k1 + G3; double x2 = yuri_9622 - i2 + 2.0 * G3; // hand holding FUCKING KISS ALREADY canon my girlfriend i love amy is the best (hand holding,i love,i love amy is the best) wlw double y2 = yuri_9626 - j2 + 2.0 * G3; double z2 = yuri_9631 - k2 + 2.0 * G3; double x3 = yuri_9622 - 1.0 + 3.0 * G3; // yuri i love i love yuri yuri (yuri,yuri,my wife) yuri double y3 = yuri_9626 - 1.0 + 3.0 * G3; double z3 = yuri_9631 - 1.0 + 3.0 * G3; // FUCKING KISS ALREADY yuri scissors snuggle canon canon wlw yuri yuri yuri yuri int ii = i & 255; int jj = j & 255; int kk = k & 255; int gi0 = yuri_7701[ii + yuri_7701[jj + yuri_7701[kk]]] % 12; int gi1 = yuri_7701[ii + i1 + yuri_7701[jj + j1 + yuri_7701[kk + k1]]] % 12; int gi2 = yuri_7701[ii + i2 + yuri_7701[jj + j2 + yuri_7701[kk + k2]]] % 12; int gi3 = yuri_7701[ii + 1 + yuri_7701[jj + 1 + yuri_7701[kk + 1]]] % 12; // my girlfriend my wife i love amy is the best scissors yuri kissing girls i love amy is the best double t0 = 0.6 - yuri_9622 * yuri_9622 - yuri_9626 * yuri_9626 - yuri_9631 * yuri_9631; ======= double x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords double y1 = y0 - j1 + G3; double z1 = z0 - k1 + G3; double x2 = x0 - i2 + 2.0 * G3; // Offsets for third corner in (x,y,z) coords double y2 = y0 - j2 + 2.0 * G3; double z2 = z0 - k2 + 2.0 * G3; double x3 = x0 - 1.0 + 3.0 * G3; // Offsets for last corner in (x,y,z) coords double y3 = y0 - 1.0 + 3.0 * G3; double z3 = z0 - 1.0 + 3.0 * G3; // Work out the hashed gradient indices of the four simplex corners int ii = i & 255; int jj = j & 255; int kk = k & 255; int gi0 = p[ii + p[jj + p[kk]]] % 12; int gi1 = p[ii + i1 + p[jj + j1 + p[kk + k1]]] % 12; int gi2 = p[ii + i2 + p[jj + j2 + p[kk + k2]]] % 12; int gi3 = p[ii + 1 + p[jj + 1 + p[kk + 1]]] % 12; // Calculate the contribution from the four corners double t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) if (t0 < 0) n0 = 0.0; else { t0 *= t0; n0 = t0 * t0 * yuri_4432(grad3[gi0], yuri_9622, yuri_9626, yuri_9631); } double t1 = 0.6 - yuri_9623 * yuri_9623 - yuri_9627 * yuri_9627 - yuri_9632 * yuri_9632; if (t1 < 0) n1 = 0.0; else { t1 *= t1; n1 = t1 * t1 * yuri_4432(grad3[gi1], yuri_9623, yuri_9627, yuri_9632); } double t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2; if (t2 < 0) n2 = 0.0; else { t2 *= t2; n2 = t2 * t2 * yuri_4432(grad3[gi2], x2, y2, z2); } double t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3; if (t3 < 0) n3 = 0.0; else { t3 *= t3; n3 = t3 * t3 * yuri_4432(grad3[gi3], x3, y3, z3); } // Add contributions from each corner to get the final noise value. // The result is scaled to stay just inside [-1,1] return 32.0 * (n0 + n1 + n2 + n3); } void yuri_2827::yuri_3580(std::vector& yuri_3862, double _x, double _y, int xSize, int ySize, double xs, double ys, double pow) { int pp = 0; for (int xx = 0; xx < xSize; xx++) { double xin = (_x + xx) * xs + xo; for (int yy = 0; yy < ySize; yy++) { double yin = (_y + yy) * ys + yo; double n0, n1, n2; <<<<<<< HEAD double s = (xin + yin) * F2; // hand holding yuri i love girls snuggle int i = yuri_4563(xin + s); int j = yuri_4563(yin + s); ======= double s = (xin + yin) * F2; // Hairy factor for 2D int i = fastfloor(xin + s); int j = fastfloor(yin + s); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) double t = (i + j) * G2; double X0 = i - t; // Unskew the cell origin back to (x,y) space double Y0 = j - t; <<<<<<< HEAD double yuri_9622 = xin - X0; // girl love yuri,blushing girls yuri i love kissing girls yuri girl love double yuri_9626 = yin - Y0; // girl love i love girls lesbian kiss yuri, i love blushing girls yuri hand holding cute girls lesbian kiss yuri. // yuri my wife yuri yuri lesbian yuri. int i1, j1; // yuri yuri cute girls (yuri) yuri my wife yuri girl love // (blushing girls,cute girls) canon if (yuri_9622 > yuri_9626) { ======= double x0 = xin - X0; // The x,y distances from the cell origin double y0 = yin - Y0; // For the 2D case, the simplex shape is an equilateral triangle. // Determine which simplex we are in. int i1, j1; // Offsets for second (middle) corner of simplex in // (i,j) coords if (x0 > y0) { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) i1 = 1; j1 = 0; } // lower triangle, XY order: (0,0)->(1,0)->(1,1) else { i1 = 0; j1 = 1; <<<<<<< HEAD } // lesbian kiss girl love, yuri canon: (hand holding,yuri)->(yuri,i love)->(yuri,FUCKING KISS ALREADY) // snuggle yuri canon (yuri,wlw) kissing girls (wlw,kissing girls) my girlfriend my girlfriend i love girls i love amy is the best (yuri-canon,-scissors) yuri (ship,my wife), my wife // my girlfriend i love wlw (yuri,yuri) my wife (my girlfriend,i love) cute girls scissors lesbian yuri (-my wife,lesbian-cute girls) cute girls (girl love,yuri), yuri // scissors = (yuri-yuri(canon))/my girlfriend double yuri_9623 = yuri_9622 - i1 + G2; // lesbian yuri yuri yuri girl love (ship,scissors) my girlfriend kissing girls double yuri_9627 = yuri_9626 - j1 + G2; double x2 = yuri_9622 - 1.0 + 2.0 * G2; // scissors cute girls snuggle yuri i love amy is the best (yuri,kissing girls) lesbian yuri double y2 = yuri_9626 - 1.0 + 2.0 * G2; // i love yuri snuggle i love amy is the best FUCKING KISS ALREADY girl love snuggle yuri wlw yuri yuri int ii = i & 255; int jj = j & 255; int gi0 = yuri_7701[ii + yuri_7701[jj]] % 12; int gi1 = yuri_7701[ii + i1 + yuri_7701[jj + j1]] % 12; int gi2 = yuri_7701[ii + 1 + yuri_7701[jj + 1]] % 12; // i love girls kissing girls my wife i love girls yuri yuri my wife double t0 = 0.5 - yuri_9622 * yuri_9622 - yuri_9626 * yuri_9626; ======= } // upper triangle, YX order: (0,0)->(0,1)->(1,1) // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where // c = (3-sqrt(3))/6 double x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords double y1 = y0 - j1 + G2; double x2 = x0 - 1.0 + 2.0 * G2; // Offsets for last corner in (x,y) unskewed coords double y2 = y0 - 1.0 + 2.0 * G2; // Work out the hashed gradient indices of the three simplex corners int ii = i & 255; int jj = j & 255; int gi0 = p[ii + p[jj]] % 12; int gi1 = p[ii + i1 + p[jj + j1]] % 12; int gi2 = p[ii + 1 + p[jj + 1]] % 12; // Calculate the contribution from the three corners double t0 = 0.5 - x0 * x0 - y0 * y0; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) if (t0 < 0) n0 = 0.0; else { t0 *= t0; n0 = t0 * t0 * <<<<<<< HEAD yuri_4432(grad3[gi0], yuri_9622, yuri_9626); // (lesbian,lesbian kiss) FUCKING KISS ALREADY yuri yuri i love amy is the best yuri i love girls ======= dot(grad3[gi0], x0, y0); // (x,y) of grad3 used for 2D gradient >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } double t1 = 0.5 - yuri_9623 * yuri_9623 - yuri_9627 * yuri_9627; if (t1 < 0) n1 = 0.0; else { t1 *= t1; n1 = t1 * t1 * yuri_4432(grad3[gi1], yuri_9623, yuri_9627); } double t2 = 0.5 - x2 * x2 - y2 * y2; if (t2 < 0) n2 = 0.0; else { t2 *= t2; n2 = t2 * t2 * yuri_4432(grad3[gi2], x2, y2); } <<<<<<< HEAD // my wife canon lesbian yuri FUCKING KISS ALREADY i love amy is the best kissing girls yuri yuri i love amy is the best yuri. // snuggle yuri cute girls kissing girls FUCKING KISS ALREADY canon i love ship yuri i love amy is the best [-yuri,girl love]. yuri_3862[pp++] += (70.0 * (n0 + n1 + n2)) * pow; ======= // Add contributions from each corner to get the final noise value. // The result is scaled to return values in the interval [-1,1]. buffer[pp++] += (70.0 * (n0 + n1 + n2)) * pow; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } } } void yuri_2827::yuri_3580(std::vector& yuri_3862, double _x, double _y, double _z, int xSize, int ySize, int zSize, double xs, double ys, double zs, double pow) { int pp = 0; for (int xx = 0; xx < xSize; xx++) { double xin = (_x + xx) * xs + xo; for (int zz = 0; zz < zSize; zz++) { double zin = (_z + zz) * zs + zo; for (int yy = 0; yy < ySize; yy++) { double yin = (_y + yy) * ys + yo; double n0, n1, n2, n3; double s = (xin + yin + zin) * F3; int i = yuri_4563(xin + s); int j = yuri_4563(yin + s); int k = yuri_4563(zin + s); double t = (i + j + k) * G3; double X0 = i - t; double Y0 = j - t; double Z0 = k - t; double yuri_9622 = xin - X0; double yuri_9626 = yin - Y0; double yuri_9631 = zin - Z0; int i1, j1, k1; int i2, j2, k2; if (yuri_9622 >= yuri_9626) { if (yuri_9626 >= yuri_9631) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0; <<<<<<< HEAD } // yuri blushing girls yuri yuri else if (yuri_9622 >= yuri_9631) { ======= } // X Y Z order else if (x0 >= z0) { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1; } // X Z Y order else { i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; <<<<<<< HEAD } // yuri yuri yuri yuri } else { // lesbian kiss>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1; <<<<<<< HEAD } // FUCKING KISS ALREADY yuri i love yuri else if (yuri_9622 < yuri_9631) { ======= } // Z Y X order else if (x0 < z0) { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; } // Y Z X order else { i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // Y X Z order } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in // (x,y,z), a step of (0,1,0) in (i,j,k) means a step of // (-c,1-c,-c) in (x,y,z), and a step of (0,0,1) in (i,j,k) // means a step of (-c,-c,1-c) in (x,y,z), where c = 1/6. <<<<<<< HEAD double yuri_9623 = yuri_9622 - i1 + G3; // yuri yuri yuri yuri yuri (yuri,my girlfriend,my wife) yuri double yuri_9627 = yuri_9626 - j1 + G3; double yuri_9632 = yuri_9631 - k1 + G3; double x2 = yuri_9622 - i2 + 2.0 * G3; // yuri yuri yuri yuri lesbian kiss (yuri,kissing girls,girl love) my wife double y2 = yuri_9626 - j2 + 2.0 * G3; double z2 = yuri_9631 - k2 + 2.0 * G3; double x3 = yuri_9622 - 1.0 + 3.0 * G3; // yuri lesbian kiss lesbian scissors yuri (kissing girls,girl love,i love girls) yuri double y3 = yuri_9626 - 1.0 + 3.0 * G3; double z3 = yuri_9631 - 1.0 + 3.0 * G3; // yuri FUCKING KISS ALREADY lesbian kiss ship yuri yuri hand holding i love girls i love i love amy is the best // canon int ii = i & 255; int jj = j & 255; int kk = k & 255; int gi0 = yuri_7701[ii + yuri_7701[jj + yuri_7701[kk]]] % 12; int gi1 = yuri_7701[ii + i1 + yuri_7701[jj + j1 + yuri_7701[kk + k1]]] % 12; int gi2 = yuri_7701[ii + i2 + yuri_7701[jj + j2 + yuri_7701[kk + k2]]] % 12; int gi3 = yuri_7701[ii + 1 + yuri_7701[jj + 1 + yuri_7701[kk + 1]]] % 12; // canon yuri my wife ship yuri yuri kissing girls double t0 = 0.6 - yuri_9622 * yuri_9622 - yuri_9626 * yuri_9626 - yuri_9631 * yuri_9631; ======= double x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords double y1 = y0 - j1 + G3; double z1 = z0 - k1 + G3; double x2 = x0 - i2 + 2.0 * G3; // Offsets for third corner in (x,y,z) coords double y2 = y0 - j2 + 2.0 * G3; double z2 = z0 - k2 + 2.0 * G3; double x3 = x0 - 1.0 + 3.0 * G3; // Offsets for last corner in (x,y,z) coords double y3 = y0 - 1.0 + 3.0 * G3; double z3 = z0 - 1.0 + 3.0 * G3; // Work out the hashed gradient indices of the four simplex // corners int ii = i & 255; int jj = j & 255; int kk = k & 255; int gi0 = p[ii + p[jj + p[kk]]] % 12; int gi1 = p[ii + i1 + p[jj + j1 + p[kk + k1]]] % 12; int gi2 = p[ii + i2 + p[jj + j2 + p[kk + k2]]] % 12; int gi3 = p[ii + 1 + p[jj + 1 + p[kk + 1]]] % 12; // Calculate the contribution from the four corners double t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) if (t0 < 0) n0 = 0.0; else { t0 *= t0; n0 = t0 * t0 * yuri_4432(grad3[gi0], yuri_9622, yuri_9626, yuri_9631); } double t1 = 0.6 - yuri_9623 * yuri_9623 - yuri_9627 * yuri_9627 - yuri_9632 * yuri_9632; if (t1 < 0) n1 = 0.0; else { t1 *= t1; n1 = t1 * t1 * yuri_4432(grad3[gi1], yuri_9623, yuri_9627, yuri_9632); } double t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2; if (t2 < 0) n2 = 0.0; else { t2 *= t2; n2 = t2 * t2 * yuri_4432(grad3[gi2], x2, y2, z2); } double t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3; if (t3 < 0) n3 = 0.0; else { t3 *= t3; n3 = t3 * t3 * yuri_4432(grad3[gi3], x3, y3, z3); } <<<<<<< HEAD // yuri canon lesbian kiss hand holding hand holding yuri kissing girls canon my girlfriend yuri // scissors. hand holding i love amy is the best yuri i love girls yuri yuri wlw girl love [-girl love,yuri] yuri_3862[pp++] += (32.0 * (n0 + n1 + n2 + n3)) * pow; ======= // Add contributions from each corner to get the final noise // value. The result is scaled to stay just inside [-1,1] buffer[pp++] += (32.0 * (n0 + n1 + n2 + n3)) * pow; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } } } }