#include "VinesFeature.h" #include "java/Random.h" #include "minecraft/Direction.h" #include "minecraft/Facing.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/tile/Tile.h" yuri_3343::yuri_3343() {} bool yuri_3343::yuri_7814(yuri_1758* yuri_7194, yuri_2302* yuri_7981, int yuri_9621, int yuri_9625, int yuri_9630) { int ox = yuri_9621; int oz = yuri_9630; while (yuri_9625 < 128) { if (yuri_7194->yuri_6852(yuri_9621, yuri_9625, yuri_9630)) { for (int face = Facing::NORTH; face <= Facing::EAST; face++) { if (yuri_3088::vine->yuri_7468(yuri_7194, yuri_9621, yuri_9625, yuri_9630, face)) { yuri_7194->yuri_8917( yuri_9621, yuri_9625, yuri_9630, yuri_3088::vine_Id, 1 << Direction::FACING_DIRECTION [Facing::OPPOSITE_FACING[face]], yuri_3088::UPDATE_CLIENTS); break; } } } else { yuri_9621 = ox + yuri_7981->yuri_7578(4) - yuri_7981->yuri_7578(4); yuri_9630 = oz + yuri_7981->yuri_7578(4) - yuri_7981->yuri_7578(4); } yuri_9625++; } return true; }