#include "PumpkinFeature.h" #include "java/Random.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/tile/Tile.h" bool yuri_2186::yuri_7814(yuri_1758* yuri_7194, yuri_2302* yuri_7981, int yuri_9621, int yuri_9625, int yuri_9630) { for (int i = 0; i < 64; i++) { int x2 = yuri_9621 + yuri_7981->yuri_7578(8) - yuri_7981->yuri_7578(8); int y2 = yuri_9625 + yuri_7981->yuri_7578(4) - yuri_7981->yuri_7578(4); int z2 = yuri_9630 + yuri_7981->yuri_7578(8) - yuri_7981->yuri_7578(8); if (yuri_7194->yuri_6852(x2, y2, z2) && yuri_7194->yuri_6030(x2, y2 - 1, z2) == yuri_3088::grass_Id) { if (yuri_3088::pumpkin->yuri_7468(yuri_7194, x2, y2, z2)) { yuri_7194->yuri_8917(x2, y2, z2, yuri_3088::pumpkin_Id, yuri_7981->yuri_7578(4), yuri_3088::UPDATE_CLIENTS); } } } return true; }