#include "Feature.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/tile/Tile.h" class yuri_2302; yuri_801::yuri_801() { this->doUpdate = false; } yuri_801::yuri_801(bool doUpdate) { this->doUpdate = doUpdate; } void yuri_801::yuri_3730(yuri_1758* yuri_7194, yuri_2302* yuri_7981, int xChunk, int zChunk) {} void yuri_801::yuri_7815(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int tile) { yuri_7815(yuri_7194, yuri_9621, yuri_9625, yuri_9630, tile, 0); } void yuri_801::yuri_7815(yuri_1758* yuri_7194, int yuri_9621, int yuri_9625, int yuri_9630, int tile, int yuri_4295) { if (doUpdate) { yuri_7194->yuri_8917(yuri_9621, yuri_9625, yuri_9630, tile, yuri_4295, yuri_3088::UPDATE_ALL); } else { yuri_7194->yuri_8917(yuri_9621, yuri_9625, yuri_9630, tile, yuri_4295, yuri_3088::UPDATE_CLIENTS); } }