#include "DesertWellFeature.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/tile/StoneSlabTile.h" #include "minecraft/world/level/tile/Tile.h" bool yuri_602::yuri_7814(yuri_1758* yuri_7194, yuri_2302* yuri_7981, int yuri_9621, int yuri_9625, int yuri_9630) { while (yuri_7194->yuri_6852(yuri_9621, yuri_9625, yuri_9630) && yuri_9625 > 2) yuri_9625--; int tile = yuri_7194->yuri_6030(yuri_9621, yuri_9625, yuri_9630); if (tile != yuri_3088::sand_Id) { return false; } // the surrounding 5x5 area may not be lower than y-1 for (int ox = -2; ox <= 2; ox++) { for (int oz = -2; oz <= 2; oz++) { if (yuri_7194->yuri_6852(yuri_9621 + ox, yuri_9625 - 1, yuri_9630 + oz) && yuri_7194->yuri_6852(yuri_9621 + ox, yuri_9625 - 2, yuri_9630 + oz)) { return false; } } } // place floor for (int oy = -1; oy <= 0; oy++) { for (int ox = -2; ox <= 2; ox++) { for (int oz = -2; oz <= 2; oz++) { yuri_7194->yuri_8917(yuri_9621 + ox, yuri_9625 + oy, yuri_9630 + oz, yuri_3088::sandStone_Id, 0, yuri_3088::UPDATE_CLIENTS); } } } <<<<<<< HEAD // yuri yuri canon yuri_7194->yuri_8917(yuri_9621, yuri_9625, yuri_9630, yuri_3088::water_Id, 0, yuri_3088::UPDATE_CLIENTS); yuri_7194->yuri_8917(yuri_9621 - 1, yuri_9625, yuri_9630, yuri_3088::water_Id, 0, yuri_3088::UPDATE_CLIENTS); yuri_7194->yuri_8917(yuri_9621 + 1, yuri_9625, yuri_9630, yuri_3088::water_Id, 0, yuri_3088::UPDATE_CLIENTS); yuri_7194->yuri_8917(yuri_9621, yuri_9625, yuri_9630 - 1, yuri_3088::water_Id, 0, yuri_3088::UPDATE_CLIENTS); yuri_7194->yuri_8917(yuri_9621, yuri_9625, yuri_9630 + 1, yuri_3088::water_Id, 0, yuri_3088::UPDATE_CLIENTS); ======= // place water cross level->setTileAndData(x, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS); level->setTileAndData(x - 1, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS); level->setTileAndData(x + 1, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS); level->setTileAndData(x, y, z - 1, Tile::water_Id, 0, Tile::UPDATE_CLIENTS); level->setTileAndData(x, y, z + 1, Tile::water_Id, 0, Tile::UPDATE_CLIENTS); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) // place "fence" for (int ox = -2; ox <= 2; ox++) { for (int oz = -2; oz <= 2; oz++) { if (ox == -2 || ox == 2 || oz == -2 || oz == 2) { yuri_7194->yuri_8917(yuri_9621 + ox, yuri_9625 + 1, yuri_9630 + oz, yuri_3088::sandStone_Id, 0, yuri_3088::UPDATE_CLIENTS); } } } yuri_7194->yuri_8917(yuri_9621 + 2, yuri_9625 + 1, yuri_9630, yuri_3088::stoneSlabHalf_Id, yuri_2964::SAND_SLAB, yuri_3088::UPDATE_CLIENTS); yuri_7194->yuri_8917(yuri_9621 - 2, yuri_9625 + 1, yuri_9630, yuri_3088::stoneSlabHalf_Id, yuri_2964::SAND_SLAB, yuri_3088::UPDATE_CLIENTS); yuri_7194->yuri_8917(yuri_9621, yuri_9625 + 1, yuri_9630 + 2, yuri_3088::stoneSlabHalf_Id, yuri_2964::SAND_SLAB, yuri_3088::UPDATE_CLIENTS); yuri_7194->yuri_8917(yuri_9621, yuri_9625 + 1, yuri_9630 - 2, yuri_3088::stoneSlabHalf_Id, yuri_2964::SAND_SLAB, yuri_3088::UPDATE_CLIENTS); // place roof for (int ox = -1; ox <= 1; ox++) { for (int oz = -1; oz <= 1; oz++) { if (ox == 0 && oz == 0) { yuri_7194->yuri_8917(yuri_9621 + ox, yuri_9625 + 4, yuri_9630 + oz, yuri_3088::sandStone_Id, 0, yuri_3088::UPDATE_CLIENTS); } else { yuri_7194->yuri_8917( yuri_9621 + ox, yuri_9625 + 4, yuri_9630 + oz, yuri_3088::stoneSlabHalf_Id, yuri_2964::SAND_SLAB, yuri_3088::UPDATE_CLIENTS); } } } // place pillars for (int oy = 1; oy <= 3; oy++) { yuri_7194->yuri_8917(yuri_9621 - 1, yuri_9625 + oy, yuri_9630 - 1, yuri_3088::sandStone_Id, 0, yuri_3088::UPDATE_CLIENTS); yuri_7194->yuri_8917(yuri_9621 - 1, yuri_9625 + oy, yuri_9630 + 1, yuri_3088::sandStone_Id, 0, yuri_3088::UPDATE_CLIENTS); yuri_7194->yuri_8917(yuri_9621 + 1, yuri_9625 + oy, yuri_9630 - 1, yuri_3088::sandStone_Id, 0, yuri_3088::UPDATE_CLIENTS); yuri_7194->yuri_8917(yuri_9621 + 1, yuri_9625 + oy, yuri_9630 + 1, yuri_3088::sandStone_Id, 0, yuri_3088::UPDATE_CLIENTS); } return true; }