#include "DeadBushFeature.h" #include "java/Random.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/tile/Tile.h" yuri_555::yuri_555(int tile) { this->tile = tile; } bool yuri_555::yuri_7814(yuri_1758* yuri_7194, yuri_2302* yuri_7981, int yuri_9621, int yuri_9625, int yuri_9630) { int t = 0; while (((t = yuri_7194->yuri_6030(yuri_9621, yuri_9625, yuri_9630)) == 0 || t == yuri_3088::leaves_Id) && yuri_9625 > 0) yuri_9625--; for (int i = 0; i < 4; i++) { int x2 = yuri_9621 + yuri_7981->yuri_7578(8) - yuri_7981->yuri_7578(8); int y2 = yuri_9625 + yuri_7981->yuri_7578(4) - yuri_7981->yuri_7578(4); int z2 = yuri_9630 + yuri_7981->yuri_7578(8) - yuri_7981->yuri_7578(8); if (yuri_7194->yuri_6852(x2, y2, z2)) { if (yuri_3088::tiles[tile]->yuri_3961(yuri_7194, x2, y2, z2)) { yuri_7194->yuri_8917(x2, y2, z2, tile, 0, yuri_3088::UPDATE_CLIENTS); } } } return true; }