#include "ClayFeature.h" #include "java/Random.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/material/Material.h" #include "minecraft/world/level/tile/Tile.h" yuri_353::yuri_353(int radius) { this->tile = yuri_3088::clay_Id; this->radius = radius; } bool yuri_353::yuri_7814(yuri_1758* yuri_7194, yuri_2302* yuri_7981, int yuri_9621, int yuri_9625, int yuri_9630) { if (yuri_7194->yuri_5514(yuri_9621, yuri_9625, yuri_9630) != yuri_1886::water) return false; int r = yuri_7981->yuri_7578(radius - 2) + 2; int yr = 1; for (int xx = yuri_9621 - r; xx <= yuri_9621 + r; xx++) { for (int zz = yuri_9630 - r; zz <= yuri_9630 + r; zz++) { int xd = xx - yuri_9621; int zd = zz - yuri_9630; if (xd * xd + zd * zd > r * r) continue; for (int yy = yuri_9625 - yr; yy <= yuri_9625 + yr; yy++) { int t = yuri_7194->yuri_6030(xx, yy, zz); if (t == yuri_3088::dirt_Id || t == yuri_3088::clay_Id) { yuri_7194->yuri_8917(xx, yy, zz, tile, 0, yuri_3088::UPDATE_CLIENTS); } } } } return true; }