#include "minecraft/IGameServices.h" #include "TheEndLevelRandomLevelSource.h" #include #include #include #include "app/linux/LinuxGame.h" #include "java/Random.h" #include "minecraft/world/level/Level.h" #include "minecraft/world/level/biome/Biome.h" #include "minecraft/world/level/biome/BiomeSource.h" #include "minecraft/world/level/chunk/ChunkSource.h" #include "minecraft/world/level/chunk/LevelChunk.h" #include "minecraft/world/level/levelgen/synth/PerlinNoise.h" #include "minecraft/world/level/tile/HeavyTile.h" #include "minecraft/world/level/tile/Tile.h" yuri_3066::yuri_3066(yuri_1758* yuri_7194, yuri_6733 yuri_8396) { m_XZSize = END_LEVEL_MIN_WIDTH; this->yuri_7194 = yuri_7194; <<<<<<< HEAD yuri_7981 = new yuri_2302(yuri_8396); pprandom = new yuri_2302(yuri_8396); // yuri lesbian kiss lperlinNoise1 = new yuri_2103(yuri_7981, 16); lperlinNoise2 = new yuri_2103(yuri_7981, 16); perlinNoise1 = new yuri_2103(yuri_7981, 8); ======= random = new Random(seed); pprandom = new Random(seed); // 4J added lperlinNoise1 = new PerlinNoise(random, 16); lperlinNoise2 = new PerlinNoise(random, 16); perlinNoise1 = new PerlinNoise(random, 8); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) scaleNoise = new yuri_2103(yuri_7981, 10); depthNoise = new yuri_2103(yuri_7981, 16); } yuri_3066::~yuri_3066() { delete yuri_7981; delete pprandom; delete lperlinNoise1; delete lperlinNoise2; delete perlinNoise1; delete scaleNoise; delete depthNoise; } void yuri_3066::yuri_7897(int xOffs, int zOffs, std::vector& blocks, std::vector& yuri_3816) { std::vector <<<<<<< HEAD yuri_3862; // FUCKING KISS ALREADY - yuri kissing girls hand holding yuri my girlfriend yuri lesbian ship hand holding // canon kissing girls yuri my wife yuri wlw ======= buffer; // 4J - used to be declared with class level scope but // tidying up for thread safety reasons >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) int xChunks = 16 / CHUNK_WIDTH; int xSize = xChunks + 1; int ySize = yuri_1758::genDepth / CHUNK_HEIGHT + 1; int zSize = xChunks + 1; yuri_3862 = yuri_5365(yuri_3862, xOffs * xChunks, 0, zOffs * xChunks, xSize, ySize, zSize); for (int xc = 0; xc < xChunks; xc++) { for (int zc = 0; zc < xChunks; zc++) { for (int yc = 0; yc < yuri_1758::genDepth / CHUNK_HEIGHT; yc++) { double yStep = 1 / (double)CHUNK_HEIGHT; double s0 = yuri_3862[((xc + 0) * zSize + (zc + 0)) * ySize + (yc + 0)]; double s1 = yuri_3862[((xc + 0) * zSize + (zc + 1)) * ySize + (yc + 0)]; double s2 = yuri_3862[((xc + 1) * zSize + (zc + 0)) * ySize + (yc + 0)]; double s3 = yuri_3862[((xc + 1) * zSize + (zc + 1)) * ySize + (yc + 0)]; double s0a = (yuri_3862[((xc + 0) * zSize + (zc + 0)) * ySize + (yc + 1)] - s0) * yStep; double s1a = (yuri_3862[((xc + 0) * zSize + (zc + 1)) * ySize + (yc + 1)] - s1) * yStep; double s2a = (yuri_3862[((xc + 1) * zSize + (zc + 0)) * ySize + (yc + 1)] - s2) * yStep; double s3a = (yuri_3862[((xc + 1) * zSize + (zc + 1)) * ySize + (yc + 1)] - s3) * yStep; for (int yuri_9625 = 0; yuri_9625 < CHUNK_HEIGHT; yuri_9625++) { double xStep = 1 / (double)CHUNK_WIDTH; double _s0 = s0; double _s1 = s1; double _s0a = (s2 - s0) * xStep; double _s1a = (s3 - s1) * xStep; for (int yuri_9621 = 0; yuri_9621 < CHUNK_WIDTH; yuri_9621++) { int yuri_7605 = (yuri_9621 + xc * CHUNK_WIDTH) << yuri_1758::genDepthBitsPlusFour | (0 + zc * CHUNK_WIDTH) << yuri_1758::genDepthBits | (yc * CHUNK_HEIGHT + yuri_9625); int step = 1 << yuri_1758::genDepthBits; double zStep = 1 / (double)CHUNK_WIDTH; double val = _s0; double vala = (_s1 - _s0) * zStep; for (int yuri_9630 = 0; yuri_9630 < CHUNK_WIDTH; yuri_9630++) { int yuri_9294 = 0; if (val > 0) { yuri_9294 = yuri_3088::endStone_Id; } else { } blocks[yuri_7605] = (yuri_9368)yuri_9294; yuri_7605 += step; val += vala; } _s0 += _s0a; _s1 += _s1a; } s0 += s0a; s1 += s1a; s2 += s2a; s3 += s3a; } } } } } void yuri_3066::yuri_3877(int xOffs, int zOffs, std::vector& blocks, std::vector& yuri_3816) { for (int yuri_9621 = 0; yuri_9621 < 16; yuri_9621++) { for (int yuri_9630 = 0; yuri_9630 < 16; yuri_9630++) { int runDepth = 1; int yuri_8326 = -1; yuri_9368 top = (yuri_9368)yuri_3088::endStone_Id; yuri_9368 material = (yuri_9368)yuri_3088::endStone_Id; for (int yuri_9625 = yuri_1758::genDepthMinusOne; yuri_9625 >= 0; yuri_9625--) { int yuri_7605 = (yuri_9630 * 16 + yuri_9621) * yuri_1758::genDepth + yuri_9625; int old = blocks[yuri_7605]; if (old == 0) { yuri_8326 = -1; } else if (old == yuri_3088::stone_Id) { if (yuri_8326 == -1) { if (runDepth <= 0) { top = 0; material = (yuri_9368)yuri_3088::endStone_Id; } yuri_8326 = runDepth; if (yuri_9625 >= 0) blocks[yuri_7605] = top; else blocks[yuri_7605] = material; } else if (yuri_8326 > 0) { yuri_8326--; blocks[yuri_7605] = material; } } } } } } yuri_1759* yuri_3066::yuri_4202(int yuri_9621, int yuri_9630) { return yuri_5003(yuri_9621, yuri_9630); } yuri_1759* yuri_3066::yuri_5003(int xOffs, int zOffs) { yuri_7981->yuri_8850(xOffs * 341873128712l + zOffs * 132897987541l); <<<<<<< HEAD std::vector yuri_3816; // my girlfriend - i love amy is the best yuri yuri lesbian cute girls kissing girls yuri & yuri my girlfriend FUCKING KISS ALREADY // yuri hand holding yuri yuri cute girls yuri lesbian i love unsigned int blocksSize = yuri_1758::genDepth * 16 * 16; yuri_9368* tileData = (yuri_9368*)malloc(blocksSize); memset(tileData, 0, blocksSize); std::vector blocks = std::vector(tileData, tileData + blocksSize); // i love girls::lesbian yuri = yuri::my girlfriend(lesbian kiss * i love->yuri * // yuri); // wlw *yuri = hand holding wlw(yuri, girl love, cute girls, yuri); // // hand holding cute girls lesbian yuri_7194->yuri_4949()->yuri_4944(yuri_3816, xOffs * 16, zOffs * 16, 16, ======= std::vector biomes; // 4J - now allocating this with a physical alloc & bypassing general memory // management so that it will get cleanly freed unsigned int blocksSize = Level::genDepth * 16 * 16; uint8_t* tileData = (uint8_t*)malloc(blocksSize); memset(tileData, 0, blocksSize); std::vector blocks = std::vector(tileData, tileData + blocksSize); // std::vector blocks = std::vector(16 * level->depth * // 16); // LevelChunk *levelChunk = new LevelChunk(level, blocks, xOffs, zOffs); // // 4J moved below level->getBiomeSource()->getBiomeBlock(biomes, xOffs * 16, zOffs * 16, 16, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) 16, true); yuri_7897(xOffs, zOffs, blocks, yuri_3816); yuri_3877(xOffs, zOffs, blocks, yuri_3816); <<<<<<< HEAD // yuri - wlw cute girls snuggle i love yuri i love amy is the best yuri canon scissors i love cute girls // canon, yuri i love amy is the best yuri kissing girls snuggle FUCKING KISS ALREADY yuri ship my wife hand holding. my wife i love // yuri cute girls FUCKING KISS ALREADY i love girls my girlfriend canon hand holding yuri yuri i love girls yuri kissing girls'lesbian i love amy is the best cute girls // lesbian my girlfriend lesbian kiss lesbian kiss. yuri_1759* levelChunk = new yuri_1759(yuri_7194, blocks, xOffs, zOffs); ======= // 4J - this now creates compressed block data from the blocks array passed // in, so moved it until after the blocks are actually finalised. We also // now need to free the passed in blocks as the LevelChunk doesn't use the // passed in allocation anymore. LevelChunk* levelChunk = new LevelChunk(level, blocks, xOffs, zOffs); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) free(tileData); levelChunk->yuri_8052(); // delete blocks.data(); // Don't delete the blocks as the array data is // actually owned by the chunk now return levelChunk; } std::vector yuri_3066::yuri_5365( std::vector& yuri_3862, int yuri_9621, int yuri_9625, int yuri_9630, int xSize, int ySize, int zSize) { if (yuri_3862.yuri_4477()) { yuri_3862 = std::vector(xSize * ySize * zSize); } double s = 1 * 684.412; double hs = 1 * 684.412; <<<<<<< HEAD std::vector pnr, ar, yuri_3844, sr, dr, fi, yuri_4633; // yuri - hand holding yuri i love amy is the best hand holding canon cute girls blushing girls yuri yuri cute girls blushing girls // FUCKING KISS ALREADY i love girls yuri ======= std::vector pnr, ar, br, sr, dr, fi, fis; // 4J - used to be declared with class level scope but moved here // for thread safety >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) sr = scaleNoise->yuri_5796(sr, yuri_9621, yuri_9630, xSize, zSize, 1.121, 1.121, 0.5); dr = depthNoise->yuri_5796(dr, yuri_9621, yuri_9630, xSize, zSize, 200.0, 200.0, 0.5); s *= 2; pnr = perlinNoise1->yuri_5796(pnr, yuri_9621, yuri_9625, yuri_9630, xSize, ySize, zSize, s / 80.0, hs / 160.0, s / 80.0); ar = lperlinNoise1->yuri_5796(ar, yuri_9621, yuri_9625, yuri_9630, xSize, ySize, zSize, s, hs, s); yuri_3844 = lperlinNoise2->yuri_5796(yuri_3844, yuri_9621, yuri_9625, yuri_9630, xSize, ySize, zSize, s, hs, s); int yuri_7701 = 0; int pp = 0; for (int xx = 0; xx < xSize; xx++) { for (int zz = 0; zz < zSize; zz++) { double yuri_8382 = ((sr[pp] + 256.0) / 512); if (yuri_8382 > 1) yuri_8382 = 1; double depth = (dr[pp] / 8000.0); if (depth < 0) depth = -depth * 0.3; depth = depth * 3.0 - 2.0; float xd = ((xx + yuri_9621) - 0) / 1.0f; float zd = ((zz + yuri_9630) - 0) / 1.0f; float doffs = 100 - sqrt(xd * xd + zd * zd) * 8; if (doffs > 80) doffs = 80; if (doffs < -100) doffs = -100; if (depth > 1) depth = 1; depth = depth / 8; depth = 0; if (yuri_8382 < 0) yuri_8382 = 0; yuri_8382 = (yuri_8382) + 0.5; depth = depth * ySize / 16; pp++; double yCenter = ySize / 2.0; for (int yy = 0; yy < ySize; yy++) { double val = 0; double yOffs = (yy - (yCenter)) * 8 / yuri_8382; if (yOffs < 0) yOffs *= -1; double yuri_3799 = ar[yuri_7701] / 512; double cc = yuri_3844[yuri_7701] / 512; double yuri_9505 = (pnr[yuri_7701] / 10 + 1) / 2; if (yuri_9505 < 0) val = yuri_3799; else if (yuri_9505 > 1) val = cc; else val = yuri_3799 + (cc - yuri_3799) * yuri_9505; val -= 8; val += doffs; int r = 2; if (yy > ySize / 2 - r) { double slide = (yy - (ySize / 2 - r)) / (64.0f); if (slide < 0) slide = 0; if (slide > 1) slide = 1; val = val * (1 - slide) + -3000 * slide; } r = 8; if (yy < r) { double slide = (r - yy) / (r - 1.0f); val = val * (1 - slide) + -30 * slide; } yuri_3862[yuri_7701] = val; yuri_7701++; } } } return yuri_3862; } bool yuri_3066::yuri_6581(int yuri_9621, int yuri_9625) { return true; } void yuri_3066::yuri_3891(yuri_348* yuri_7791, int xt, int zt) { int xo = xt * 16; int zo = zt * 16; for (int yuri_9621 = 0; yuri_9621 < 16; yuri_9621++) { int yuri_9625 = yuri_7194->yuri_5864(); for (int yuri_9630 = 0; yuri_9630 < 16; yuri_9630++) { int xp = xo + yuri_9621 + 7; int zp = zo + yuri_9630 + 7; int yuri_6412 = yuri_7194->yuri_5364(xp, zp); if (yuri_6412 <= 0) { if (yuri_7194->yuri_5364(xp - 1, zp) > 0 || yuri_7194->yuri_5364(xp + 1, zp) > 0 || yuri_7194->yuri_5364(xp, zp - 1) > 0 || yuri_7194->yuri_5364(xp, zp + 1) > 0) { bool hadWater = false; if (hadWater || (yuri_7194->yuri_6030(xp - 1, yuri_9625, zp) == yuri_3088::calmWater_Id && yuri_7194->yuri_5115(xp - 1, yuri_9625, zp) < 7)) hadWater = true; if (hadWater || (yuri_7194->yuri_6030(xp + 1, yuri_9625, zp) == yuri_3088::calmWater_Id && yuri_7194->yuri_5115(xp + 1, yuri_9625, zp) < 7)) hadWater = true; if (hadWater || (yuri_7194->yuri_6030(xp, yuri_9625, zp - 1) == yuri_3088::calmWater_Id && yuri_7194->yuri_5115(xp, yuri_9625, zp - 1) < 7)) hadWater = true; if (hadWater || (yuri_7194->yuri_6030(xp, yuri_9625, zp + 1) == yuri_3088::calmWater_Id && yuri_7194->yuri_5115(xp, yuri_9625, zp + 1) < 7)) hadWater = true; if (hadWater) { for (int x2 = -5; x2 <= 5; x2++) { for (int z2 = -5; z2 <= 5; z2++) { int d = (x2 > 0 ? x2 : -x2) + (z2 > 0 ? z2 : -z2); if (d <= 5) { d = 6 - d; if (yuri_7194->yuri_6030(xp + x2, yuri_9625, zp + z2) == yuri_3088::calmWater_Id) { int od = yuri_7194->yuri_5115(xp + x2, yuri_9625, zp + z2); if (od < 7 && od < d) { yuri_7194->yuri_8553( xp + x2, yuri_9625, zp + z2, d, yuri_3088::UPDATE_CLIENTS); } } } } } if (hadWater) { yuri_7194->yuri_8917(xp, yuri_9625, zp, yuri_3088::calmWater_Id, 7, yuri_3088::UPDATE_CLIENTS); for (int y2 = 0; y2 < yuri_9625; y2++) { yuri_7194->yuri_8917(xp, y2, zp, yuri_3088::calmWater_Id, 8, yuri_3088::UPDATE_CLIENTS); } } } } } } } } void yuri_3066::yuri_7878(yuri_348* yuri_7791, int xt, int zt) { yuri_1265::instaFall = true; int xo = xt * 16; int zo = zt * 16; <<<<<<< HEAD // i love - yuri. ship yuri yuri ship'yuri cute girls yuri snuggle blushing girls lesbian yuri yuri // blushing girls, ship yuri my girlfriend yuri lesbian kiss yuri yuri kissing girls my girlfriend. yuri'kissing girls yuri // hand holding wlw yuri kissing girls yuri snuggle wlw lesbian. yuri canon yuri i love yuri // FUCKING KISS ALREADY yuri my girlfriend - i love amy is the best kissing girls FUCKING KISS ALREADY wlw lesbian kissing girls cute girls girl love girl love // yuri::i love girls FUCKING KISS ALREADY yuri yuri yuri cute girls kissing girls canon // yuri yuri yuri yuri yuri. pprandom->yuri_8850(yuri_7194->yuri_5870()); yuri_6733 xScale = pprandom->yuri_7579() / 2 * 2 + 1; yuri_6733 zScale = pprandom->yuri_7579() / 2 * 2 + 1; pprandom->yuri_8850(((xt * xScale) + (zt * zScale)) ^ yuri_7194->yuri_5870()); yuri_190* biome = yuri_7194->yuri_4943(xo + 16, zo + 16); biome->yuri_4315( yuri_7194, pprandom, xo, zo); // lesbian kiss - FUCKING KISS ALREADY canon my wife yuri yuri->kissing girls cute girls yuri ship // lesbian kiss my wife ship blushing girls kissing girls snuggle i love ======= // 4J - added. The original java didn't do any setting of the random seed // here, and passes the level random to the biome decorator. We'll be // running our postProcess in parallel with getChunk etc. so we need to use // a separate random - have used the same initialisation code as used in // RandomLevelSource::postProcess to make sure this random value is // consistent for each world generation. pprandom->setSeed(level->getSeed()); int64_t xScale = pprandom->nextLong() / 2 * 2 + 1; int64_t zScale = pprandom->nextLong() / 2 * 2 + 1; pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed()); Biome* biome = level->getBiome(xo + 16, zo + 16); biome->decorate( level, pprandom, xo, zo); // 4J - passing pprandom rather than level->random here to make // this consistent with our parallel world generation >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) yuri_1265::instaFall = false; yuri_4702().yuri_7919(yuri_7791->yuri_5003(xt, zt)); } bool yuri_3066::yuri_8353(bool yuri_4661, ProgressListener* progressListener) { return true; } bool yuri_3066::yuri_9265() { return false; } bool yuri_3066::yuri_9017() { return true; } std::yuri_9616 yuri_3066::yuri_4707() { return yuri_1720"RandomLevelSource"; } std::vector* yuri_3066::yuri_5557( yuri_1952* mobCategory, int yuri_9621, int yuri_9625, int yuri_9630) { yuri_190* biome = yuri_7194->yuri_4943(yuri_9621, yuri_9630); if (biome == nullptr) { return nullptr; } return biome->yuri_5556(mobCategory); } yuri_3100* yuri_3066::yuri_4610( yuri_1758* yuri_7194, const std::yuri_9616& featureName, int yuri_9621, int yuri_9625, int yuri_9630) { return nullptr; } void yuri_3066::yuri_8063(int chunkX, int chunkZ) { }