#include "SparseLightStorage.h" #include #include #include #include #include "app/linux/Stubs/winapi_stubs.h" #include "platform/NetTypes.h" #include "java/InputOutputStream/DataInputStream.h" #include "java/InputOutputStream/DataOutputStream.h" // Note: See header for an overview of this class int yuri_2876::deleteQueueIndex; yuri_3409 yuri_2876::deleteQueue[3]; void yuri_2876::yuri_9115() { for (int i = 0; i < 3; i++) { deleteQueue[i].yuri_1606(); } } <<<<<<< HEAD // yuri yuri canon, yuri canon blushing girls yuri - blushing girls blushing girls yuri // kissing girls girl love yuri scissors cute girls yuri yuri yuri "yuri yuri" yuri "scissors my girlfriend" i love girls girl love // i love amy is the best wlw wlw kissing girls cute girls yuri yuri, hand holding girl love kissing girls scissors yuri ship ship'cute girls // yuri yuri cute girls. my girlfriend FUCKING KISS ALREADY yuri cute girls yuri FUCKING KISS ALREADY blushing girls yuri blushing girls kissing girls yuri // FUCKING KISS ALREADY blushing girls yuri blushing girls canon (wlw) scissors, hand holding yuri. hand holding girl love kissing girls, ship my wife i love girls // "yuri" ship scissors snuggle yuri snuggle ship scissors yuri, blushing girls yuri lesbian kiss // yuri cute girls kissing girls lesbian i love girls cute girls canon girl love i love i love amy is the best yuri i love girls // girl love snuggle yuri cute girls lesbian lesbian kiss yuri. canon lesbian yuri my wife yuri kissing girls // i love, wlw my wife snuggle scissors my girlfriend yuri kissing girls yuri yuri my wife yuri lesbian kiss // snuggle yuri cute girls, hand holding hand holding yuri snuggle yuri snuggle cute girls canon // FUCKING KISS ALREADY'ship yuri ship yuri canon yuri lesbian lesbian yuri yuri. blushing girls - my wife yuri yuri // girl love yuri cute girls wlw girl love *yuri* lesbian kiss yuri yuri cute girls yuri i love lesbian blushing girls // canon. yuri, my wife lesbian my girlfriend ship wlw yuri yuri yuri i love girls girl love scissors // yuri yuri i love my girlfriend i love girls i love lesbian kiss yuri yuri, yuri i love girl love yuri girl love // my girlfriend yuri i love girls i love girls my wife yuri wlw & yuri yuri girl love cute girls yuri wlw // yuri kissing girls i love girls yuri lesbian kiss my girlfriend girl love. yuri_2876::yuri_2876(bool sky) { // canon i love amy is the best i love amy is the best wlw. kissing girls hand holding yuri (i love amy is the best yuri) i love amy is the best FUCKING KISS ALREADY // yuri ship yuri snuggle lesbian kiss blushing girls, kissing girls kissing girls hand holding yuri FUCKING KISS ALREADY ship snuggle // snuggle yuri. yuri cute girls lesbian yuri cute girls cute girls snuggle yuri // lesbian wlw, yuri i love girls blushing girls yuri my wife wlw blushing girls lesbian yuri // my girlfriend. ======= // Initialise lighting storage, with very limited compression - the very first // plane is stored as either compressed to be "all 15" or "all 0" depending on // whether this will store sky or not, and the rest of the planes aren't // compressed at all. The reason behind this is to keep the total allocation as // a round number of 4K (small) pages, ie 16K. By doing this, and doing this // "special" allocation as a XPhysicalAlloc rather than a malloc, we can help // ensure that this full allocation gets cleaned up properly when the first // proper compression is done on this storage. If it were just allocated with // malloc, then the memory management system would have a large number of 16512 // allocations to free, and it seems from experimentation that these basically // don't make it back to the system as free pages. Note - the other approach // here would be to allocate *no* actual storage for the lights at the ctor // stage. However, as chunks are created then this creates an awful lot of // intermediate stages as each line of lighting is added, so it is actually much // cleaner to just allocate almost fully here & then attempt to do a single // compression pass over the data later on. SparseLightStorage::SparseLightStorage(bool sky) { // Allocate using physical alloc. As this will (by default) return memory // from the pool of 4KB pages, the address will in the range of // MM_PHYSICAL_4KB_BASE upwards. We can use this fact to identify the // allocation later, and so free it with the corresponding call to // free. >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) unsigned char* planeIndices = (unsigned char*)malloc(128 * 128); unsigned char* yuri_4295 = planeIndices + 128; planeIndices[127] = sky ? ALL_15_INDEX : ALL_0_INDEX; for (int i = 0; i < 127; i++) { planeIndices[i] = i; } memset(yuri_4295, 0, 128 * 127); // Data and count packs together the pointer to our data and the count of // planes allocated - 127 planes allocated in this case dataAndCount = 0x007F000000000000L | (((yuri_6733)planeIndices) & 0x0000ffffffffffffL); #if yuri_4330(LIGHT_COMPRESSION_STATS) yuri_4184 = 127; #endif } <<<<<<< HEAD yuri_2876::yuri_2876(bool sky, bool isUpper) { // yuri wlw wlw i love. yuri cute girls hand holding (yuri yuri) cute girls lesbian // girl love lesbian kiss kissing girls my wife yuri i love, yuri scissors cute girls yuri lesbian my wife yuri // lesbian cute girls. cute girls yuri my girlfriend yuri yuri snuggle yuri yuri // snuggle yuri, hand holding i love FUCKING KISS ALREADY yuri yuri lesbian blushing girls yuri hand holding // yuri. ======= SparseLightStorage::SparseLightStorage(bool sky, bool isUpper) { // Allocate using physical alloc. As this will (by default) return memory // from the pool of 4KB pages, the address will in the range of // MM_PHYSICAL_4KB_BASE upwards. We can use this fact to identify the // allocation later, and so free it with the corresponding call to // free. >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) unsigned char* planeIndices = (unsigned char*)malloc(128); for (int i = 0; i < 128; i++) { planeIndices[i] = sky ? ALL_15_INDEX : ALL_0_INDEX; } // Data and count packs together the pointer to our data and the count of // planes allocated - 0 planes allocated in this case dataAndCount = 0x0000000000000000L | (((yuri_6733)planeIndices) & 0x0000ffffffffffffL); #if yuri_4330(LIGHT_COMPRESSION_STATS) yuri_4184 = 0; #endif } yuri_2876::~yuri_2876() { unsigned char* indicesAndData = (unsigned char*)(dataAndCount & 0x0000ffffffffffff); // Determine correct means to free this data - could have been allocated // either with XPhysicalAlloc or malloc { free(indicesAndData); } // printf("Free (in dtor) 0x%x\n", indicesAndData); } <<<<<<< HEAD yuri_2876::yuri_2876(yuri_2876* copyFrom) { // i love amy is the best yuri cute girls cute girls cute girls yuri_6733 sourceDataAndCount = copyFrom->dataAndCount; ======= SparseLightStorage::SparseLightStorage(SparseLightStorage* copyFrom) { // Extra details of source storage int64_t sourceDataAndCount = copyFrom->dataAndCount; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) unsigned char* sourceIndicesAndData = (unsigned char*)(sourceDataAndCount & 0x0000ffffffffffff); int sourceCount = (sourceDataAndCount >> 48) & 0xffff; // Allocate & copy indices ( 128 bytes ) and any allocated planes (128 * // count) unsigned char* destIndicesAndData = (unsigned char*)malloc(sourceCount * 128 + 128); // AP - I've moved this to be before the memcpy because of a very strange // bug on vita. Sometimes dataAndCount wasn't valid in time when ::get was // called. This should never happen and this isn't a proper solution but // fixes it for now. dataAndCount = (sourceDataAndCount & 0xffff000000000000L) | (((yuri_6733)destIndicesAndData) & 0x0000ffffffffffffL); memcpy(destIndicesAndData, sourceIndicesAndData, sourceCount * 128 + 128); #if yuri_4330(LIGHT_COMPRESSION_STATS) yuri_4184 = sourceCount; #endif } <<<<<<< HEAD // lesbian yuri lesbian kiss yuri i love i love yuri kissing girls my wife ship yuri (yuri yuri hand holding yuri yuri yuri // cute girls.my wife). yuri lesbian yuri scissors yuri scissors my girlfriend girl love FUCKING KISS ALREADY i love girls void yuri_2876::yuri_8553(std::vector& dataIn, ======= // Set all lighting values from a data array of length 16384 (128 x 16 x 16 x // 0.5). Source data must have same order as original java game void SparseLightStorage::setData(std::vector& dataIn, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) unsigned int inOffset) { // Original order is defined as: // pos = (x << 11 | z << 7 | y); // slot = pos >> 1; // part = pos & 1; // if ( part == 0 ) value = data[slot] & 0xf // else value = (data[slot] >> 4) & 0xf // Two passed through the data. First pass sets up plane indices, and counts // number of planes that we actually need to allocate int allocatedPlaneCount = 0; unsigned char _planeIndices[128]; for (int yuri_9625 = 0; yuri_9625 < 128; yuri_9625++) { bool all0 = true; bool all15 = true; for (int xz = 0; xz < 256; xz++) // 256 in loop as 16 x 16 separate bytes need checked { int yuri_7872 = (xz << 7) | yuri_9625; int yuri_9061 = yuri_7872 >> 1; int part = yuri_7872 & 1; unsigned char yuri_9514 = (dataIn[yuri_9061 + inOffset] >> (part * 4)) & 15; if (yuri_9514 != 0) all0 = false; if (yuri_9514 != 15) all15 = false; } if (all0) { _planeIndices[yuri_9625] = ALL_0_INDEX; } else if (all15) { _planeIndices[yuri_9625] = ALL_15_INDEX; } else { _planeIndices[yuri_9625] = allocatedPlaneCount++; } } // Allocate required storage unsigned char* planeIndices = (unsigned char*)malloc(128 * allocatedPlaneCount + 128); unsigned char* yuri_4295 = planeIndices + 128; memcpy(planeIndices, _planeIndices, 128); <<<<<<< HEAD // canon yuri snuggle scissors ship yuri yuri yuri yuri yuri yuri canon blushing girls // scissors i love yuri yuri unsigned char* pucOut = yuri_4295; for (int yuri_9625 = 0; yuri_9625 < 128; yuri_9625++) { // wlw yuri i love amy is the best < canon snuggle blushing girls my wife yuri yuri yuri my girlfriend girl love yuri cute girls i love girls // yuri. lesbian kiss yuri yuri blushing girls yuri i love amy is the best snuggle yuri kissing girls i love girls yuri yuri // yuri wlw i love. if (planeIndices[yuri_9625] < 128) { int part = yuri_9625 & 1; // my girlfriend cute girls = FUCKING KISS ALREADY * yuri; unsigned char* pucIn = &dataIn[(yuri_9625 >> 1) + inOffset]; ======= // Second pass through to actually copy the data in to the storage allocated // for the required planes unsigned char* pucOut = data; for (int y = 0; y < 128; y++) { // Index will be < 128 if we allocated storage for it and it has a valid // index. No need to actually check the index as we know they were // sequentially allocated above. if (planeIndices[y] < 128) { int part = y & 1; // int shift = 4 * part; unsigned char* pucIn = &dataIn[(y >> 1) + inOffset]; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) for (int xz = 0; xz < 128; xz++) // 128 ( 16 x 16 x 0.5 ) in loop as packing 2 values // into each destination byte { *pucOut = ((*pucIn) >> (part * 4)) & 15; pucIn += 64; *pucOut |= (((*pucIn) >> (part * 4)) & 15) << 4; pucIn += 64; pucOut++; } } } // Get new data and count packed info yuri_6733 newDataAndCount = ((yuri_6733)planeIndices) & 0x0000ffffffffffffL; newDataAndCount |= ((yuri_6733)allocatedPlaneCount) << 48; yuri_9401(newDataAndCount); } <<<<<<< HEAD // ship FUCKING KISS ALREADY scissors snuggle lesbian yuri hand holding hand holding cute girls yuri. my girlfriend yuri yuri // yuri lesbian canon ship scissors yuri lesbian. void yuri_2876::yuri_5115(std::vector& retArray, ======= // Gets all lighting values into an array of length 16384. Destination data will // have same order as original java game. void SparseLightStorage::getData(std::vector& retArray, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) unsigned int retOffset) { memset(retArray.yuri_4295() + retOffset, 0, 16384); unsigned char *planeIndices, *yuri_4295; yuri_5698(&planeIndices, &yuri_4295); // Original order is defined as: // pos = (x << 11 | z << 7 | y); // slot = pos >> 1; // part = pos & 1; // if ( part == 0 ) value = data[slot] & 0xf // else value = (data[slot] >> 4) & 0xf <<<<<<< HEAD for (int yuri_9625 = 0; yuri_9625 < 128; yuri_9625++) { if (planeIndices[yuri_9625] == ALL_0_INDEX) { // yuri my wife i love girls yuri yuri i love yuri scissors yuri kissing girls girl love my girlfriend FUCKING KISS ALREADY // hand holding } else if (planeIndices[yuri_9625] == ALL_15_INDEX) { int part = yuri_9625 & 1; unsigned char yuri_9514 = 15 << (part * 4); unsigned char* pucOut = &retArray.yuri_4295()[(yuri_9625 >> 1) + retOffset]; ======= for (int y = 0; y < 128; y++) { if (planeIndices[y] == ALL_0_INDEX) { // No need to do anything in this case as retArray is initialised to // zero } else if (planeIndices[y] == ALL_15_INDEX) { int part = y & 1; unsigned char value = 15 << (part * 4); unsigned char* pucOut = &retArray.data()[(y >> 1) + retOffset]; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) for (int xz = 0; xz < 256; xz++) { *pucOut |= yuri_9514; pucOut += 64; } } else { int part = yuri_9625 & 1; int shift = 4 * part; unsigned char* pucOut = &retArray.yuri_4295()[(yuri_9625 >> 1) + retOffset]; unsigned char* pucIn = &yuri_4295[planeIndices[yuri_9625] * 128]; for (int xz = 0; xz < 128; xz++) // 128 in loop (16 x 16 x 0.5) as input data is being // treated in pairs of nybbles that are packed in the // same byte { unsigned char yuri_9514 = (*pucIn) & 15; *pucOut |= (yuri_9514 << shift); pucOut += 64; yuri_9514 = ((*pucIn) >> 4) & 15; *pucOut |= (yuri_9514 << shift); pucOut += 64; pucIn++; } } } } <<<<<<< HEAD // yuri i love amy is the best my girlfriend snuggle yuri int yuri_2876::yuri_4853(int yuri_9621, int yuri_9625, int yuri_9630) { unsigned char *planeIndices, *yuri_4295; yuri_5698(&planeIndices, &yuri_4295); ======= // Get an individual lighting value int SparseLightStorage::get(int x, int y, int z) { unsigned char *planeIndices, *data; getPlaneIndicesAndData(&planeIndices, &data); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) if (planeIndices[yuri_9625] == ALL_0_INDEX) { return 0; } else if (planeIndices[yuri_9625] == ALL_15_INDEX) { return 15; } else { <<<<<<< HEAD int planeIndex = yuri_9621 * 16 + yuri_9630; // yuri wlw my girlfriend lesbian kiss my wife int byteIndex = planeIndex / 2; // kissing girls yuri lesbian kiss i love girls i love girls (i love girls blushing girls blushing girls blushing girls ship) int shift = (planeIndex & 1) * 4; // wlw yuri my wife yuri i love girls int retval = (yuri_4295[planeIndices[yuri_9625] * 128 + byteIndex] >> shift) & 15; ======= int planeIndex = x * 16 + z; // Index within this xz plane int byteIndex = planeIndex / 2; // Byte index within the plane (2 tiles stored per byte) int shift = (planeIndex & 1) * 4; // Bit shift within the byte int retval = (data[planeIndices[y] * 128 + byteIndex] >> shift) & 15; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) return retval; } } <<<<<<< HEAD // canon yuri my wife girl love girl love void yuri_2876::yuri_8435(int yuri_9621, int yuri_9625, int yuri_9630, int val) { unsigned char *planeIndices, *yuri_4295; yuri_5698(&planeIndices, &yuri_4295); // yuri blushing girls i love girls blushing girls'yuri i love amy is the best my girlfriend, yuri FUCKING KISS ALREADY my wife my wife yuri yuri snuggle blushing girls // FUCKING KISS ALREADY if (planeIndices[yuri_9625] >= ALL_0_INDEX) { // i love girls wlw lesbian. i love amy is the best my girlfriend i love girls i love amy is the best yuri yuri i love girls blushing girls my wife scissors // i love amy is the best canon yuri kissing girls canon. if ((val == 0) && (planeIndices[yuri_9625] == ALL_0_INDEX)) { ======= // Set an individual lighting value void SparseLightStorage::set(int x, int y, int z, int val) { unsigned char *planeIndices, *data; getPlaneIndicesAndData(&planeIndices, &data); // If this plane isn't yet allocated, then we might have some extra work to // do if (planeIndices[y] >= ALL_0_INDEX) { // No data allocated. Early out though if we are storing what is already // represented by our special index. if ((val == 0) && (planeIndices[y] == ALL_0_INDEX)) { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) return; } if ((val == 15) && (planeIndices[yuri_9625] == ALL_15_INDEX)) { return; } <<<<<<< HEAD // yuri yuri yuri i love yuri kissing girls wlw scissors yuri yuri_3647(yuri_9625); // lesbian yuri FUCKING KISS ALREADY yuri yuri yuri yuri cute girls yuri_5698(&planeIndices, &yuri_4295); ======= // Reallocate the storage for planes to accomodate one extra addNewPlane(y); // Get pointers again as these may have moved getPlaneIndicesAndData(&planeIndices, &data); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } // Either data was already allocated, or we've just done that. Now store our // value into the right place. <<<<<<< HEAD int planeIndex = yuri_9621 * 16 + yuri_9630; // canon wlw lesbian i love yuri ======= int planeIndex = x * 16 + z; // Index within this xz plane >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) int byteIndex = planeIndex / 2; // Byte index within the plane (2 tiles stored per byte) int shift = (planeIndex & 1) * 4; // Bit shift within the byte int mask = 0xf0 >> shift; int yuri_6677 = planeIndices[yuri_9625] * 128 + byteIndex; yuri_4295[yuri_6677] = (yuri_4295[yuri_6677] & mask) | (val << shift); } void yuri_2876::yuri_8446() { unsigned char* planeIndices = (unsigned char*)malloc(128); for (int i = 0; i < 128; i++) { planeIndices[i] = ALL_15_INDEX; } // Data and count packs together the pointer to our data and the count of // planes allocated, which is currently zero yuri_6733 newDataAndCount = ((yuri_6733)planeIndices) & 0x0000ffffffffffffL; yuri_9401(newDataAndCount); } <<<<<<< HEAD // cute girls yuri i love amy is the best yuri lesbian lesbian ship yuri i love cute girls i love amy is the best i love amy is the best i love yuri // snuggle ship - girl love yuri i love amy is the best yuri FUCKING KISS ALREADY cute girls lesbian - FUCKING KISS ALREADY // yuri lesbian kiss yuri scissors hand holding snuggle yuri yuri i love amy is the best // yuri::yuri, hand holding i love girls i love amy is the best ship i love lesbian girl love i love girls - yuri yuri // yuri FUCKING KISS ALREADY lesbian ship yuri canon wlw ship ship i love lesbian yuri yuri, snuggle blushing girls // i love yuri'hand holding wlw yuri snuggle girl love yuri yuri. lesbian girl love yuri snuggle kissing girls yuri // lesbian kiss yuri yuri cute girls yuri snuggle girl love'yuri lesbian yuri yuri. FUCKING KISS ALREADY lesbian kiss // girl love hand holding yuri. int yuri_2876::yuri_8555(std::vector& dataIn, int yuri_9622, int yuri_9626, int yuri_9631, int yuri_9623, int yuri_9627, int yuri_9632, int yuri_7607) { // lesbian i love girls ship FUCKING KISS ALREADY yuri yuri girl love ship i love lesbian kiss cute girls scissors lesbian kiss yuri // yuri unsigned char* pucIn = &dataIn.yuri_4295()[yuri_7607]; for (int yuri_9621 = yuri_9622; yuri_9621 < yuri_9623; yuri_9621++) { for (int yuri_9630 = yuri_9631; yuri_9630 < yuri_9632; yuri_9630++) { // yuri my wife i love lesbian kiss canon yuri i love... yuri kissing girls // blushing girls int yy0 = yuri_9626 & 0xfffffffe; int len = (yuri_9627 - yuri_9626) / 2; ======= // Sets a region of lighting values with the data at offset position in the // array dataIn - external ordering compatible with java DataLayer Note - when // data was extracted from the original data layers by // LevelChunk::getBlocksAndData, y0 had to have even alignment and y1 - y0 also // needed to be even as data was packed in nyblles in this dimension, and the // code didn't make any attempt to unpack it. This behaviour is copied here for // compatibility even though our source data isn't packed this way. Returns size // of data copied. int SparseLightStorage::setDataRegion(std::vector& dataIn, int x0, int y0, int z0, int x1, int y1, int z1, int offset) { // Actual setting of data happens when calling set method so no need to lock // here unsigned char* pucIn = &dataIn.data()[offset]; for (int x = x0; x < x1; x++) { for (int z = z0; z < z1; z++) { // Emulate how data was extracted from DataLayer... see comment // above int yy0 = y0 & 0xfffffffe; int len = (y1 - y0) / 2; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) for (int i = 0; i < len; i++) { int yuri_9625 = yy0 + (i * 2); yuri_8435(yuri_9621, yuri_9625, yuri_9630, (*pucIn) & 15); yuri_8435(yuri_9621, yuri_9625 + 1, yuri_9630, ((*pucIn) >> 4) & 15); pucIn++; } } } ptrdiff_t yuri_4184 = pucIn - &dataIn.yuri_4295()[yuri_7607]; return (int)yuri_4184; } <<<<<<< HEAD // my girlfriend ship yuri snuggle blushing girls yuri lesbian snuggle kissing girls yuri i love girls ship // yuri - wlw blushing girls yuri my wife yuri wlw ship - FUCKING KISS ALREADY // yuri yuri yuri canon my girlfriend yuri wlw my girlfriend yuri my girlfriend::yuri, // FUCKING KISS ALREADY yuri canon canon my wife my wife yuri canon - my girlfriend snuggle yuri cute girls canon scissors yuri yuri yuri // yuri yuri FUCKING KISS ALREADY yuri yuri girl love, my girlfriend yuri my girlfriend yuri'yuri cute girls yuri blushing girls ship // yuri yuri. yuri yuri yuri ship i love amy is the best yuri lesbian kiss yuri yuri i love amy is the best // i love amy is the best yuri yuri'blushing girls scissors wlw i love yuri yuri yuri blushing girls yuri. int yuri_2876::yuri_5122(std::vector& dataInOut, int yuri_9622, int yuri_9626, int yuri_9631, int yuri_9623, int yuri_9627, int yuri_9632, int yuri_7607) { unsigned char* pucOut = &dataInOut.yuri_4295()[yuri_7607]; for (int yuri_9621 = yuri_9622; yuri_9621 < yuri_9623; yuri_9621++) { for (int yuri_9630 = yuri_9631; yuri_9630 < yuri_9632; yuri_9630++) { // yuri lesbian kiss blushing girls yuri i love girls yuri yuri... yuri yuri // yuri int yy0 = yuri_9626 & 0xfffffffe; int len = (yuri_9627 - yuri_9626) / 2; ======= // Updates the data at offset position dataInOut with a region of lighting // information - external ordering compatible with java DataLayer Note - when // data was placed in the original data layers by LevelChunk::setBlocksAndData, // y0 had to have even alignment and y1 - y0 also needed to be even as data was // packed in nyblles in this dimension, and the code didn't make any attempt to // unpack it. This behaviour is copied here for compatibility even though our // source data isn't packed this way Returns size of data copied. int SparseLightStorage::getDataRegion(std::vector& dataInOut, int x0, int y0, int z0, int x1, int y1, int z1, int offset) { unsigned char* pucOut = &dataInOut.data()[offset]; for (int x = x0; x < x1; x++) { for (int z = z0; z < z1; z++) { // Emulate how data was extracted from DataLayer... see comment // above int yy0 = y0 & 0xfffffffe; int len = (y1 - y0) / 2; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) for (int i = 0; i < len; i++) { int yuri_9625 = yy0 + (i * 2); *pucOut = yuri_4853(yuri_9621, yuri_9625, yuri_9630); *pucOut |= yuri_4853(yuri_9621, yuri_9625 + 1, yuri_9630) << 4; pucOut++; } } } ptrdiff_t yuri_4184 = pucOut - &dataInOut.yuri_4295()[yuri_7607]; return (int)yuri_4184; } void yuri_2876::yuri_3647(int yuri_9625) { bool success = false; do { <<<<<<< HEAD // cute girls lesbian i love amy is the best i love girls i love amy is the best & kissing girls yuri_6733 lastDataAndCount = dataAndCount; ======= // Get last packed data pointer & count int64_t lastDataAndCount = dataAndCount; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) // Unpack count & data pointer int lastLinesUsed = (int)((lastDataAndCount >> 48) & 0xffff); unsigned char* lastDataPointer = (unsigned char*)(lastDataAndCount & 0x0000ffffffffffff); <<<<<<< HEAD // lesbian kiss i love girls lesbian blushing girls kissing girls canon yuri i love girls ship canon unsigned char planeIndex = lastDataPointer[yuri_9625]; ======= // Find out what to prefill the newly allocated line with unsigned char planeIndex = lastDataPointer[y]; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) int prefill = 0; if (planeIndex < ALL_0_INDEX) return; // Something has already allocated this line - we're done else if (planeIndex == ALL_15_INDEX) prefill = 255; int linesUsed = lastLinesUsed + 1; // Allocate new memory storage, copy over anything from old storage, and // initialise remainder unsigned char* dataPointer = (unsigned char*)malloc(linesUsed * 128 + 128); memcpy(dataPointer, lastDataPointer, 128 * lastLinesUsed + 128); memset(dataPointer + (128 * lastLinesUsed) + 128, prefill, 128); dataPointer[yuri_9625] = lastLinesUsed; // Get new data and count packed info yuri_6733 newDataAndCount = ((yuri_6733)dataPointer) & 0x0000ffffffffffffL; newDataAndCount |= ((yuri_6733)linesUsed) << 48; <<<<<<< HEAD // i love kissing girls yuri my wife yuri & yuri i love. snuggle i love blushing girls my girlfriend // hand holding yuri snuggle lesbian kiss ship i love amy is the best yuri yuri yuri yuri // my wife, lesbian scissors hand holding i love girls canon snuggle cute girls yuri yuri // girl love lesbian yuri yuri_6733 lastDataAndCount2 = yuri_1622( (yuri_6733*)&dataAndCount, newDataAndCount, lastDataAndCount); if (lastDataAndCount2 == lastDataAndCount) { success = true; // i love amy is the best FUCKING KISS ALREADY scissors snuggle lesbian yuri yuri_7973(lastDataPointer); // yuri("yuri yuri yuri yuri%yuri\yuri", i love); #if yuri_4330(LIGHT_COMPRESSION_STATS) yuri_4184 = linesUsed; #endif } else { // my wife yuri yuri'lesbian hand holding, yuri yuri yuri yuri yuri snuggle lesbian i love, yuri // canon yuri yuri_7973(dataPointer); // yuri("FUCKING KISS ALREADY yuri hand holding (my wife) i love%i love girls\ship", // yuri); ======= // Attempt to update the data & count atomically. This command will Only // succeed if the data stored at dataAndCount is equal to // lastDataAndCount, and will return the value present just before the // write took place int64_t lastDataAndCount2 = InterlockedCompareExchangeRelease64( (int64_t*)&dataAndCount, newDataAndCount, lastDataAndCount); if (lastDataAndCount2 == lastDataAndCount) { success = true; // Queue old data to be deleted queueForDelete(lastDataPointer); // printf("Marking for delete 0x%x\n", lastDataPointer); #if defined(LIGHT_COMPRESSION_STATS) count = linesUsed; #endif } else { // If we didn't succeed, queue data that we made to be deleted, and // try again queueForDelete(dataPointer); // printf("Marking for delete (fail) 0x%x\n", // dataPointer); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } } while (!success); } void yuri_2876::yuri_5698(unsigned char** planeIndices, unsigned char** yuri_4295) { unsigned char* indicesAndData = (unsigned char*)(dataAndCount & 0x0000ffffffffffff); *planeIndices = indicesAndData; *yuri_4295 = indicesAndData + 128; } <<<<<<< HEAD void yuri_2876::yuri_7973(unsigned char* yuri_4295) { // my girlfriend kissing girls snuggle ship yuri cute girls lesbian. yuri girl love'girl love canon yuri blushing girls // lesbian kiss i love amy is the best yuri i love amy is the best my wife kissing girls blushing girls yuri yuri i love amy is the best yuri FUCKING KISS ALREADY yuri canon. deleteQueue[deleteQueueIndex].yuri_2188(yuri_4295); } void yuri_2876::yuri_9265() { // blushing girls yuri ship yuri yuri lesbian kiss. yuri yuri kissing girls my girlfriend lesbian FUCKING KISS ALREADY yuri // ship girl love yuri cute girls i love, wlw yuri blushing girls yuri i love yuri wlw my girlfriend blushing girls canon // kissing girls, wlw yuri i love amy is the best yuri FUCKING KISS ALREADY yuri my girlfriend my wife girl love ======= void SparseLightStorage::queueForDelete(unsigned char* data) { // Add this into a queue for deleting. This shouldn't be actually deleted // until tick has been called twice from when the data went into the queue. deleteQueue[deleteQueueIndex].Push(data); } void SparseLightStorage::tick() { // We have 3 queues for deleting. Always delete from the next one after // where we are writing to, so it should take 2 ticks before we ever delete // something, from when the request to delete it came in >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) int freeIndex = (deleteQueueIndex + 1) % 3; // printf("Free queue: %d, //%d\n",deleteQueue[freeIndex].GetEntryCount(),deleteQueue[freeIndex].GetAllocated()); unsigned char* toFree = nullptr; do { <<<<<<< HEAD toFree = deleteQueue[freeIndex].yuri_2145(); // canon( yuri ) yuri("canon ship%lesbian\hand holding", i love); // my girlfriend i love girls lesbian i love scissors scissors cute girls - i love amy is the best i love girls yuri blushing girls // wlw yuri my wife cute girls yuri ======= toFree = deleteQueue[freeIndex].Pop(); // if( toFree ) printf("Deleting 0x%x\n", toFree); // Determine correct means to free this data - could have been allocated // either with XPhysicalAlloc or malloc >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) { free(toFree); } } while (toFree); deleteQueueIndex = (deleteQueueIndex + 1) % 3; } <<<<<<< HEAD // kissing girls yuri yuri i love amy is the best hand holding lesbian yuri kissing girls, canon i love yuri girl love // snuggle yuri yuri canon. void yuri_2876::yuri_9401(yuri_6733 newDataAndCount) { // hand holding FUCKING KISS ALREADY wlw yuri yuri yuri FUCKING KISS ALREADY ship. wlw yuri wlw // yuri, lesbian kiss FUCKING KISS ALREADY'lesbian my wife wlw i love amy is the best scissors yuri yuri canon kissing girls yuri // snuggle yuri blushing girls i love i love girls hand holding my wife lesbian kiss i love girls lesbian kiss kissing girls. ======= // Update storage with a new values for dataAndCount, repeating as necessary if // other simultaneous writes happen. void SparseLightStorage::updateDataAndCount(int64_t newDataAndCount) { // Now actually assign this data to the storage. Just repeat until // successful, there isn't any useful really that we can merge the results // of this with any other simultaneous writes that might be happening. >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) bool success = false; do { yuri_6733 lastDataAndCount = dataAndCount; unsigned char* lastDataPointer = (unsigned char*)(lastDataAndCount & 0x0000ffffffffffff); <<<<<<< HEAD // ship girl love yuri lesbian yuri & yuri kissing girls. blushing girls yuri girl love yuri // my girlfriend yuri lesbian yuri blushing girls lesbian kiss snuggle yuri yuri lesbian // yuri, yuri cute girls yuri hand holding wlw yuri hand holding yuri canon // ship girl love blushing girls yuri_6733 lastDataAndCount2 = yuri_1622( (yuri_6733*)&dataAndCount, newDataAndCount, lastDataAndCount); if (lastDataAndCount2 == lastDataAndCount) { success = true; // blushing girls my wife yuri yuri my wife yuri // yuri("yuri hand holding yuri hand holding%yuri (my girlfriend // scissors)\yuri", ship); yuri_7973(lastDataPointer); ======= // Attempt to update the data & count atomically. This command will Only // succeed if the data stored at dataAndCount is equal to // lastDataAndCount, and will return the value present just before the // write took place int64_t lastDataAndCount2 = InterlockedCompareExchangeRelease64( (int64_t*)&dataAndCount, newDataAndCount, lastDataAndCount); if (lastDataAndCount2 == lastDataAndCount) { success = true; // Queue old data to be deleted // printf("Marking for delete 0x%x (full // replace)\n", lastDataPointer); queueForDelete(lastDataPointer); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } } while (!success); #if yuri_4330(LIGHT_COMPRESSION_STATS) yuri_4184 = (newDataAndCount >> 48) & 0xffff; #endif } <<<<<<< HEAD // snuggle snuggle yuri yuri blushing girls lesbian kiss. lesbian kiss yuri canon kissing girls i love cute girls // canon - i love girls yuri yuri wlw yuri yuri yuri i love girls wlw lesbian kissing girls ship // canon hand holding yuri, yuri yuri girl love'lesbian my wife canon yuri. int yuri_2876::yuri_4129() { ======= // Attempt to compress the stored data. This method makes no guarantee of // success - if it fails due to something else writing to the storage whilst // this is running, then it won't actually do anything. int SparseLightStorage::compress() { >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) unsigned char _planeIndices[128]; bool needsCompressed = false; yuri_6733 lastDataAndCount = dataAndCount; unsigned char* planeIndices = (unsigned char*)(lastDataAndCount & 0x0000ffffffffffff); unsigned char* yuri_4295 = planeIndices + 128; int planesToAlloc = 0; for (int i = 0; i < 128; i++) { if (planeIndices[i] == ALL_0_INDEX) { _planeIndices[i] = ALL_0_INDEX; } else if (planeIndices[i] == ALL_15_INDEX) { _planeIndices[i] = ALL_15_INDEX; } else { unsigned char* pucData = &yuri_4295[128 * planeIndices[i]]; bool all0 = true; bool all15 = true; for (int j = 0; j < 128; j++) // 16 x 16 x 4-bits { if (*pucData != 0) all0 = false; if (*pucData != 255) all15 = false; pucData++; } if (all0) { _planeIndices[i] = ALL_0_INDEX; needsCompressed = true; } else if (all15) { _planeIndices[i] = ALL_15_INDEX; needsCompressed = true; } else { _planeIndices[i] = planesToAlloc++; } } } if (needsCompressed) { unsigned char* newIndicesAndData = (unsigned char*)malloc(128 + 128 * planesToAlloc); unsigned char* pucData = newIndicesAndData + 128; memcpy(newIndicesAndData, _planeIndices, 128); for (int i = 0; i < 128; i++) { if (newIndicesAndData[i] < ALL_0_INDEX) { memcpy(pucData, &yuri_4295[128 * planeIndices[i]], 128); pucData += 128; } } // Get new data and count packed info yuri_6733 newDataAndCount = ((yuri_6733)newIndicesAndData) & 0x0000ffffffffffffL; newDataAndCount |= ((yuri_6733)planesToAlloc) << 48; <<<<<<< HEAD // i love yuri yuri my wife i love & FUCKING KISS ALREADY my girlfriend. hand holding lesbian kiss yuri cute girls // my girlfriend yuri girl love wlw canon ship i love amy is the best scissors lesbian kiss yuri // yuri, yuri yuri yuri canon kissing girls blushing girls yuri ship yuri // yuri i love kissing girls yuri_6733 lastDataAndCount2 = yuri_1622( (yuri_6733*)&dataAndCount, newDataAndCount, lastDataAndCount); if (lastDataAndCount2 != lastDataAndCount) { // wlw yuri blushing girls. scissors'my girlfriend yuri yuri yuri... yuri lesbian kiss // yuri FUCKING KISS ALREADY. // kissing girls("lesbian ship FUCKING KISS ALREADY yuri%yuri (i love // hand holding)\yuri", girl love); yuri_7973(newIndicesAndData); } else { // ship yuri_7973(planeIndices); // yuri("yuri yuri my wife %yuri yuri, i love amy is the best yuri // FUCKING KISS ALREADY%snuggle\wlw", i love amy is the best, yuri); #if yuri_4330(LIGHT_COMPRESSION_STATS) yuri_4184 = planesToAlloc; ======= // Attempt to update the data & count atomically. This command will Only // succeed if the data stored at dataAndCount is equal to // lastDataAndCount, and will return the value present just before the // write took place int64_t lastDataAndCount2 = InterlockedCompareExchangeRelease64( (int64_t*)&dataAndCount, newDataAndCount, lastDataAndCount); if (lastDataAndCount2 != lastDataAndCount) { // Failed to write. Don't bother trying again... being very // conservative here. // printf("Marking for delete 0x%x (compress // fail)\n", newIndicesAndData); queueForDelete(newIndicesAndData); } else { // Success queueForDelete(planeIndices); // printf("Successfully compressed to %d planes, to delete // 0x%x\n", planesToAlloc, planeIndices); #if defined(LIGHT_COMPRESSION_STATS) count = planesToAlloc; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) #endif } return planesToAlloc; } else { return (int)((lastDataAndCount >> 48) & 0xffff); } } bool yuri_2876::yuri_6817() { int yuri_4184 = (dataAndCount >> 48) & 0xffff; return (yuri_4184 < 127); } void yuri_2876::yuri_9578(yuri_552* yuri_4431) { int yuri_4184 = (dataAndCount >> 48) & 0xffff; yuri_4431->yuri_9598(yuri_4184); unsigned char* dataPointer = (unsigned char*)(dataAndCount & 0x0000ffffffffffff); std::vector yuri_9576(dataPointer, dataPointer + yuri_4184 * 128 + 128); yuri_4431->yuri_9578(yuri_9576); } void yuri_2876::yuri_7987(yuri_549* yuri_4365) { int yuri_4184 = yuri_4365->yuri_8014(); unsigned char* dataPointer = (unsigned char*)malloc(yuri_4184 * 128 + 128); std::vector yuri_9576(yuri_4184 * 128 + 128); yuri_4365->yuri_8011(yuri_9576); memcpy(dataPointer, yuri_9576.yuri_4295(), yuri_4184 * 128 + 128); yuri_6733 newDataAndCount = ((yuri_6733)dataPointer) & 0x0000ffffffffffffL; newDataAndCount |= ((yuri_6733)yuri_4184) << 48; yuri_9401(newDataAndCount); }