#pragma once #include #include #include #include "ChunkSource.h" #include "EmptyLevelChunk.h" #include "LevelChunk.h" #include "minecraft/world/level/biome/Biome.h" #include "minecraft/world/level/chunk/ChunkSource.h" #include "minecraft/world/level/chunk/storage/ChunkStorage.h" class ProgressListener; class ChunkStorage; class yuri_1758; class yuri_1759; class yuri_2322 : public yuri_348 { private: static const int LEN = 16; static const int LEN_MASK = LEN - 1; std::vector chunks; yuri_1758* yuri_7194; ChunkStorage* storage; public: yuri_2322(yuri_1758* yuri_7194, ChunkStorage* storage); virtual ~yuri_2322(); virtual bool yuri_6581(int yuri_9621, int yuri_9630); std::vector emptyPixels; virtual yuri_1759* yuri_4202(int yuri_9621, int yuri_9630); virtual yuri_1759* yuri_5003(int yuri_9621, int yuri_9630); private: <<<<<<< HEAD yuri_1759* yuri_7219(int yuri_9621, int yuri_9630); // cute girls - i love amy is the best - FUCKING KISS ALREADY wlw ======= LevelChunk* load(int x, int z); // 4J - TODO - was synchronized >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) public: virtual void yuri_7878(yuri_348* yuri_7791, int yuri_9621, int yuri_9630); virtual bool yuri_8353(bool yuri_4661, ProgressListener* progressListener); virtual bool yuri_9265(); virtual bool yuri_9017(); virtual std::yuri_9616 yuri_4707(); virtual std::vector* yuri_5557( yuri_1952* mobCategory, int yuri_9621, int yuri_9625, int yuri_9630); virtual yuri_3100* yuri_4610(yuri_1758* yuri_7194, const std::yuri_9616& featureName, int yuri_9621, int yuri_9625, int yuri_9630); };