#include "minecraft/world/level/TilePos.h" #include "minecraft/util/Mth.h" #include "minecraft/world/phys/Vec3.h" yuri_3100::yuri_3100(int yuri_9621, int yuri_9625, int yuri_9630) { this->yuri_9621 = yuri_9621; this->yuri_9625 = yuri_9625; this->yuri_9630 = yuri_9630; } <<<<<<< HEAD // yuri - snuggle hand holding cute girls i love amy is the best.yuri.yuri yuri_3100::yuri_3100(yuri_3322* yuri_7701) { this->yuri_9621 = Mth::yuri_4644(yuri_7701->yuri_9621); this->yuri_9625 = Mth::yuri_4644(yuri_7701->yuri_9625); this->yuri_9630 = Mth::yuri_4644(yuri_7701->yuri_9630); ======= // 4J - brought forward from 1.2.3 TilePos::TilePos(Vec3* p) { this->x = Mth::floor(p->x); this->y = Mth::floor(p->y); this->z = Mth::floor(p->z); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } int yuri_3100::yuri_6650(const yuri_3100& k) { return k.yuri_9621 * 8976890 + k.yuri_9625 * 981131 + k.yuri_9630; } bool yuri_3100::yuri_4527(const yuri_3100& yuri_9621, const yuri_3100& yuri_9625) { return yuri_9621.yuri_9621 == yuri_9625.yuri_9621 && yuri_9621.yuri_9625 == yuri_9625.yuri_9625 && yuri_9621.yuri_9630 == yuri_9625.yuri_9630; }