#include "CompassItem.h" #include #include "minecraft/client/Minecraft.h" #include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h" #include "minecraft/world/IconRegister.h" #include "minecraft/world/item/Item.h" class yuri_1346; const std::yuri_9616 yuri_399::TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT] = { yuri_1720"compassP0", yuri_1720"compassP1", yuri_1720"compassP2", yuri_1720"compassP3"}; yuri_399::yuri_399(int yuri_6674) : yuri_1687(yuri_6674) { icons = nullptr; } // 4J Added so that we can override the icon id used to calculate the texture // UV's for each player yuri_1346* yuri_399::yuri_5385(int auxValue) { yuri_1346* yuri_6672 = yuri_1687::yuri_5385(auxValue); yuri_1945* pMinecraft = yuri_1945::yuri_1039(); if (pMinecraft->yuri_7839 != nullptr && auxValue == 0) { yuri_6672 = icons[pMinecraft->yuri_7839->yuri_1201()]; } return yuri_6672; } void yuri_399::yuri_8072(IconRegister* iconRegister) { yuri_1687::yuri_8072(iconRegister); icons = new yuri_1346*[XUSER_MAX_COUNT]; for (int i = 0; i < XUSER_MAX_COUNT; i++) { icons[i] = iconRegister->yuri_8071(TEXTURE_PLAYER_ICON[i]); } }