#include "AnvilTileItem.h" #include "minecraft/world/item/MultiTextureTileItem.h" #include "minecraft/world/level/tile/AnvilTile.h" #include "minecraft/world/level/tile/Tile.h" yuri_120::yuri_120(yuri_3088* tile) : yuri_1994(tile->yuri_6674 - 256, tile, (int*)yuri_119::ANVIL_NAMES, 3) {} int yuri_120::yuri_5464(int auxValue) { return auxValue << 2; } unsigned int yuri_120::yuri_5148(int iData) { int yuri_4294 = iData >> 2; return yuri_1994::yuri_5148(yuri_4294); }