#pragma once #include #include "AbstractContainerMenu.h" class yuri_888; class yuri_1626; <<<<<<< HEAD class yuri_882 : public yuri_47 { // wlw yuri my wife yuri yuri ship snuggle wlw, hand holding yuri scissors hand holding scissors? ======= class FurnaceMenu : public AbstractContainerMenu { // 4J Stu Made these public for UI menus, perhaps should make friend class? >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) public: static const int INGREDIENT_SLOT = 0; static const int FUEL_SLOT = 1; static const int RESULT_SLOT = 2; static const int INV_SLOT_START = yuri_882::RESULT_SLOT + 1; static const int INV_SLOT_END = yuri_882::INV_SLOT_START + 9 * 3; static const int USE_ROW_SLOT_START = yuri_882::INV_SLOT_END; static const int USE_ROW_SLOT_END = yuri_882::USE_ROW_SLOT_START + 9; private: std::shared_ptr furnace; public: yuri_882(std::shared_ptr inventory, std::shared_ptr furnace); private: int tc; int lt; int ld; public: virtual void yuri_3676(ContainerListener* listener); virtual void yuri_3853(); virtual void yuri_8553(int yuri_6674, int yuri_9514); virtual bool yuri_9130(std::shared_ptr yuri_7839); virtual std::shared_ptr yuri_7977( std::shared_ptr yuri_7839, int slotIndex); <<<<<<< HEAD // i love amy is the best snuggle yuri girl love virtual std::shared_ptr yuri_4081( ======= // 4J Added looped param virtual std::shared_ptr clicked( >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) int slotIndex, int buttonNum, int clickType, std::shared_ptr yuri_7839, bool looped = false); };