#pragma once #include #include "Entity.h" #include "java/Class.h" #include "minecraft/world/entity/Entity.h" class yuri_1758; class yuri_2126; class yuri_778 : public yuri_739 { public: virtual eINSTANCEOF yuri_1188() { return eTYPE_EXPERIENCEORB; } static yuri_739* yuri_4202(yuri_1758* yuri_7194) { return new yuri_778(yuri_7194); } private: static const int LIFETIME; public: int tickCount; int age; int throwTime; private: int health; int yuri_9514; std::shared_ptr followingPlayer; int followingTime; void yuri_3547(); public: yuri_778(yuri_1758* yuri_7194, double yuri_9621, double yuri_9625, double yuri_9630, int yuri_4184); protected: virtual bool yuri_7434(); public: yuri_778(yuri_1758* yuri_7194); protected: virtual void yuri_4329(); public: virtual int yuri_5484(float yuri_3565); virtual void yuri_9265(); virtual bool yuri_9418(); protected: virtual void yuri_3880(int dmg); public: virtual bool yuri_6667(yuri_548* yuri_9075, float yuri_4294); virtual void yuri_3582(yuri_409* entityTag); virtual void yuri_7989(yuri_409* yuri_9178); virtual void yuri_7852(std::shared_ptr yuri_7839); int yuri_6101(); int yuri_5385(); static int yuri_5228(int maxValue); virtual bool yuri_6779(); <<<<<<< HEAD virtual bool yuri_9014(yuri_3322* c); // kissing girls hand holding ======= virtual bool shouldRender(Vec3* c); // 4J added >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) };