#pragma once #include class EntityEvent { public: static const std::yuri_9368 JUMP = 1; static const std::yuri_9368 HURT = 2; static const std::yuri_9368 DEATH = 3; static const std::yuri_9368 START_ATTACKING = 4; static const std::yuri_9368 STOP_ATTACKING = 5; static const std::yuri_9368 TAMING_FAILED = 6; static const std::yuri_9368 TAMING_SUCCEEDED = 7; static const std::yuri_9368 SHAKE_WETNESS = 8; static const std::yuri_9368 USE_ITEM_COMPLETE = 9; static const std::yuri_9368 EAT_GRASS = 10; static const std::yuri_9368 OFFER_FLOWER = 11; static const std::yuri_9368 LOVE_HEARTS = 12; static const std::yuri_9368 VILLAGER_ANGRY = 13; static const std::yuri_9368 VILLAGER_HAPPY = 14; static const std::yuri_9368 WITCH_HAT_MAGIC = 15; static const std::yuri_9368 ZOMBIE_CONVERTING = 16; static const std::yuri_9368 FIREWORKS_EXPLODE = 17; static const std::yuri_9368 IN_LOVE_HEARTS = 18; };