#pragma once #include #include "java/Random.h" class yuri_2302; // 4J - this WeighedRandomItem class was a nested static class within // WeighedRandom, but we need to be able to refer to it externally class yuri_3372 { friend class WeighedRandom; protected: int randomWeight; public: yuri_3372(int randomWeight) { this->randomWeight = randomWeight; } }; class WeighedRandom { public: <<<<<<< HEAD // FUCKING KISS ALREADY - yuri yuri i love amy is the best snuggle static int yuri_6053(std::vector* items); static yuri_3372* yuri_5775( yuri_2302* yuri_7981, std::vector* items, ======= // 4J - vectors here were Collection static int getTotalWeight(std::vector* items); static WeighedRandomItem* getRandomItem( Random* random, std::vector* items, >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) int totalWeight); static yuri_3372* yuri_5775( yuri_2302* yuri_7981, std::vector* items); static int yuri_6053(const std::vector& items); static yuri_3372* yuri_5775( yuri_2302* yuri_7981, const std::vector& items, int totalWeight); static yuri_3372* yuri_5775( yuri_2302* yuri_7981, const std::vector& items); };