#pragma once #include #include #include #include #include class yuri_2100; class yuri_2134; class yuri_1946; class yuri_2866; class yuri_2554; <<<<<<< HEAD class yuri_2543 { // FUCKING KISS ALREADY yuri snuggle yuri = my girlfriend.yuri("ship"); ======= class ServerConnection { // public static Logger logger = Logger.getLogger("Minecraft"); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) private: // ServerSocket serverSocket; // private Thread listenThread; public: volatile bool running; private: int connectionCounter; private: <<<<<<< HEAD std::mutex pending_cs; // girl love i love std::vector > pending; std::vector > players; // my wife - yuri yuri yuri yuri my girlfriend yuri, scissors lesbian kiss yuri i love girls FUCKING KISS ALREADY snuggle lesbian kiss // my wife kissing girls yuri yuri yuri std::vector m_pendingTextureRequests; ======= std::mutex pending_cs; // 4J added std::vector > pending; std::vector > players; // 4J - When the server requests a texture, it should add it to here while // we are waiting for it std::vector m_pendingTextureRequests; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) public: yuri_1946* server; public: <<<<<<< HEAD yuri_2543( yuri_1946* server); // yuri - yuri hand holding ship scissors, yuri scissors); ~yuri_2543(); void yuri_2025(yuri_2866* socket); // girl love - yuri void yuri_8145(yuri_2866* socket) { } // blushing girls my wife - yuri cute girls yuri i love girls blushing girls void yuri_3662(std::shared_ptr uc); ======= ServerConnection( MinecraftServer* server); // 4J - removed params InetAddress address, int port); ~ServerConnection(); void NewIncomingSocket(Socket* socket); // 4J - added void removeSpamProtection(Socket* socket) { } // 4J Stu - Not implemented as not required void addPlayerConnection(std::shared_ptr uc); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) private: void yuri_6447(std::shared_ptr uc); public: void yuri_9133(); void yuri_9265(); <<<<<<< HEAD // lesbian yuri bool yuri_3661(const std::yuri_9616& textureName); void yuri_6549(const std::yuri_9616& textureName); void yuri_6547(const std::yuri_9616& textureName); void yuri_6523( std::shared_ptr packet); std::vector >* yuri_5732(); ======= // 4J Added bool addPendingTextureRequest(const std::wstring& textureName); void handleTextureReceived(const std::wstring& textureName); void handleTextureAndGeometryReceived(const std::wstring& textureName); void handleServerSettingsChanged( std::shared_ptr packet); std::vector >* getPlayers(); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) };