#pragma once #include #include #include "platform/PlatformTypes.h" #include "minecraft/commands/Command.h" #include "minecraft/commands/CommandsEnum.h" #include "minecraft/network/packet/GameCommandPacket.h" class yuri_3023 : public Command { public: virtual EGameCommand yuri_5390(); virtual void yuri_4539(std::shared_ptr yuri_9075, std::vector& commandData); static std::shared_ptr yuri_7900( PlayerUID subject, PlayerUID destination); };