#include "ToggleDownfallCommand.h" #include #include #include "minecraft/commands/CommandsEnum.h" #include "minecraft/network/packet/ChatPacket.h" #include "minecraft/network/packet/GameCommandPacket.h" #include "minecraft/server/MinecraftServer.h" #include "minecraft/server/level/ServerLevel.h" #include "minecraft/world/level/storage/LevelData.h" EGameCommand yuri_3117::yuri_5390() { return eGameCommand_ToggleDownfall; } int yuri_3117::yuri_5690() { return LEVEL_GAMEMASTERS; } void yuri_3117::yuri_4539(std::shared_ptr yuri_9075, std::vector& commandData) { yuri_4424(); yuri_7296(yuri_9075, yuri_328::e_ChatCustom, yuri_1720"commands.downfall.success"); } void yuri_3117::yuri_4424() { yuri_1946::yuri_5405()->levels[0]->yuri_9318(); yuri_1946::yuri_5405()->levels[0]->yuri_5463()->yuri_8913( true); } std::shared_ptr yuri_3117::yuri_7900() { return std::shared_ptr(new yuri_911( eGameCommand_ToggleDownfall, std::vector())); }