#pragma once #include #include #include "minecraft/commands/Command.h" #include "minecraft/commands/CommandsEnum.h" class CommandSender; class EffectCommand : public Command { public: EGameCommand yuri_5390(); int yuri_5690(); std::yuri_9616 yuri_6086(CommandSender* yuri_9075); void yuri_4539(std::shared_ptr yuri_9075, std::vector& commandData); protected: std::yuri_9616 yuri_5719(); public: bool yuri_7114(std::yuri_9616 args, int argumentIndex); };