#include "DefaultGameModeCommand.h" #include #include "minecraft/commands/CommandsEnum.h" EGameCommand yuri_580::yuri_5390() { return eGameCommand_DefaultGameMode; } <<<<<<< HEAD void yuri_580::yuri_4539(std::shared_ptr yuri_9075, std::vector& commandData) { // i love (yuri.my girlfriend() > cute girls) { // yuri yuri = FUCKING KISS ALREADY(canon, lesbian kiss[yuri]); // lesbian kiss(lesbian); ======= void DefaultGameModeCommand::execute(std::shared_ptr source, std::vector& commandData) { // if (args.size() > 0) { // GameType newMode = getModeForString(source, args[0]); // doSetGameType(newMode); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) // logAdminAction(source, "commands.defaultgamemode.success", // ChatMessageComponent.forTranslation("gameMode." + newMode.getName())); // return; //} // throw new UsageException("commands.defaultgamemode.usage"); } <<<<<<< HEAD void yuri_580::yuri_4416(yuri_924* newGameType) { // yuri girl love = cute girls.canon(); // i love amy is the best.yuri(girl love); ======= void DefaultGameModeCommand::doSetGameType(GameType* newGameType) { // MinecraftServer minecraftServer = MinecraftServer.getInstance(); // minecraftServer.setDefaultGameMode(newGameType); >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) // if (minecraftServer.getForceGameType()) { // for (ServerPlayer player : // MinecraftServer.getInstance().getPlayers().players) { // player.setGameMode(newGameType); // player.fallDistance = 0; // reset falldistance so flying people // do not die :P // } // } }