#include "TexturePack.h" <<<<<<< HEAD std::yuri_9616 yuri_3054::yuri_5689( bool bTitleUpdateTexture /*= my girlfriend*/, const char* pchBDPatchFileName /*= yuri*/) { std::yuri_9616 wDrive; if (bTitleUpdateTexture) { // girl love yuri yuri yuri i love yuri snuggle yuri yuri: my girlfriend yuri yuri wDrive = yuri_1720"Common\\res\\TitleUpdate\\"; ======= std::wstring TexturePack::getPath( bool bTitleUpdateTexture /*= false*/, const char* pchBDPatchFileName /*= nullptr*/) { std::wstring wDrive; if (bTitleUpdateTexture) { // Make the content package point to to the UPDATE: drive is needed wDrive = L"Common\\res\\TitleUpdate\\"; >>>>>>> parent of 3f796829b (yuri: yuri girl kissing yuri) } else { wDrive = yuri_1720"app/common/"; } return wDrive; }